The Tao of Link - Director's Cut
Overview
Feature Quest
Creator:
Ielen
Genre: Dungeon Romper
Added: 11 Jul 2006
ZC Version: 2.10
Downloads: 628
Rating[?]:
|
Download Quest (3.42 MB) |
Information
This is a revamp of my second quest The Tao Of Link. I changed the music, mixed up key item placements in dungeons & shrines, as well as added two new items.
Features of the Quest :
- 2 complete ( 12 x 8 ) overworlds called Orient & Taoland;
- 2 small towns called Ping An Town & An Quan Town;
- 9 dungeons with multi-floors/multi-entrances;
- 5 elemental shrines with powerful element items;
- New oriental music, most of which are Chinese pop songs;
[View Full Description]
Features of the Quest :
- 2 complete ( 12 x 8 ) overworlds called Orient & Taoland;
- 2 small towns called Ping An Town & An Quan Town;
- 9 dungeons with multi-floors/multi-entrances;
- 5 elemental shrines with powerful element items;
- New oriental music, most of which are Chinese pop songs;
[View Full Description]
About Reviews Comments Forum Topics
Zolias
Posted 09 November 2015 - 04:49 PM
I remember this quest during the beginnings of my time with ZC, even before 2.5; I was originally playing stuff like A Link to the Heavens (I believe) and something else made by Pineconn... I forget lol. Then I tried this one, since I like the orient theme of it, and at first, I was totally confused. Didn't help with the Blue and Red Bubbles in major parts of even the first dungeon, but I persevered. I was blown away by how much work and thought was placed into this quest, enough to prove difficult, but not impossible. I know I'm late in this review, and I don't remember every little thing about the quest, but what I do remember just makes me smile with fondness. It's for that fact that I'm giving this a 4, with an earnest request that, if you have spare time, to remake this once more for 2.5 with compatibility with 2.5.1, preferrably with Midi files for the music to enhance it even further, and maybe throw in new mechanics and items added into 2.5. But like I said, just an earnest request, if you have the spare time.
HylianGlaceon
Posted 20 May 2014 - 11:47 PM
Quest starts off extremely confusing and somewhat annoying but it gets better later on. Level 1 is too big and bubbles in every dungeon get annoying. Later levels get smaller and easier believe it or not. The overworld in general is a mess and without the spacebar map, which is disabled for this quest, it's very difficult to get around. Another minor annoyance is it's very hard to determine which item you need to activate a trigger. All three levels of Boomerang triggers look the same...
Still some design in the dungeons was good, the overworld has some decent parts and it has quite a unique soundtrack.
Also confirming playability in 2.50.1 RC1. Just note there's a Hammer trigger in a sidelevel that's hard to activate in this build..
Still some design in the dungeons was good, the overworld has some decent parts and it has quite a unique soundtrack.
Also confirming playability in 2.50.1 RC1. Just note there's a Hammer trigger in a sidelevel that's hard to activate in this build..
KINGOFALLME
Posted 24 November 2009 - 10:37 PM
The overworld and music worked nicely. A excellent usage of all the items ZC had to offer at the time. However the dungeons were kind of boring. They were basically all the same. Sorry for my lack of being good at explaining, however it was fun for the time I spent on it.



