"Great! I'll grab my stuff!"
...
"THERE IS NO TIME YOUR ZELDACLASSIC IS ENOUGH!"
Report Light of the Heavens 3.0
Overview
Information
A remake of a remake of my first quest, Light of the Heavens DX, LotH 3.0 seeks to completely overhaul the original from it's sloppy and crude form into a brand new quest. New dungeons, new bosses, new items, and more!
Feed Description Updates Comments Screenshots
So as you probably know, I've got a quest called Light of the Heavens DX. Now the main issue is that it's not a very good quest. It was the first quest I made (not counting the original LotH, which was a two week quest), and I did a lot of stupid things with it. So I've decided to go back and fix my stupid mistakes. The result is going to be something a bit in between a remake and a large update. So far, I'm planning on doing the following:
- Fixing level 1 to get rid of cryptic triggers and add puzzles (done already).
- Get rid of the Magma Sanctum, Cloudtop Sanctum, and Sky Tower and completely replace them with newer and better levels. (Magma Sanctum is done).
- Hide more and better secrets on the overworld.
- Get rid of invisible paths in the sky.
- Get rid of missable items.
- Add scripted minibosses.
- Trash and rescript all the bosses.
- Rewrite the dialogue.
- Rebalance the difficulty.
- Fixing level 1 to get rid of cryptic triggers and add puzzles (done already).
- Get rid of the Magma Sanctum, Cloudtop Sanctum, and Sky Tower and completely replace them with newer and better levels. (Magma Sanctum is done).
- Hide more and better secrets on the overworld.
- Get rid of invisible paths in the sky.
- Get rid of missable items.
- Add scripted minibosses.
- Trash and rescript all the bosses.
- Rewrite the dialogue.
- Rebalance the difficulty.