Semi Cust. Classic Doom Monsters ("TFC" Update)
Overview
Creator:
FireSeraphim
Updated: 18 Nov 2021
Downloads: 38
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Download Tile (9.1 KB) |
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Tags: 16-color, BS_Tileset, Enemy, Edited, Pure_Tileset |
Information
This is something I been working on, on and off for the past couple of months as a side thing, among other things. It originally started out as an attempt to sprite the classic DOOM monsters in NES 8-bit but I ran into the classic problem of not having enough skill to convincingly pull it off. That and the 3 colours + transparency thing being a real pain to work with. With that I consider these to be in a "done enough" state for general usage. (read the description for more info)
About Reviews
Description
New "Thy Flesh Consumed" UPDATE: Now including Former Humans, Former Sargents, Former Commandos, and the Archvile.
Now let us cite and list the very demons dwelling on this infernal sheet o' hell:
Now let us cite and list the very demons dwelling on this infernal sheet o' hell:
- Cacodemons
- Baron of Hells
- Hell Knights
- Imps
- Demons (oftentimes called the pinky demon by fans)
- Pain Elementals
- NEW Former Humans/Zombieman
- NEW Former Sargent/Shotgun Guy
- NEW Former Commandoes/Chaingun Guy
- NEW Archvile
- Revenants (AAAAAAAAAAAAAAAAAAAAA)
- and finally the Lost Souls
- The Cacodemon uses CSET 8 and requires 8-Bit mode due to the green eye in it's movement frames
- The Baron of Hell and The Hell Knight both uses the same modified CSET 1 that appears in the Revenge 2 2.50 edition tileset due to the green flames meant to cover their hands
- The Demon uses CSET 8
- The Imp, Pain Elemental, Lost Soul and Revenant all use CSET 1
Credits
PureZC for hosting my stuff and critiquing it as always
ID Software for creating the DOOM series
and Phantom Menace for creating ZC
ID Software for creating the DOOM series
and Phantom Menace for creating ZC