Enemy Waves / Fall From Ceiling
Overview
Creator:
justin
Added: 24 Dec 2014
Tags:
Enemy,
FFC
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View Script |
Information
A couple of small scripts to be used together, or individually, or for something like the Enemy Waves script to expand upon.
Enemy Waves - spawns another wave of enemies after you've killed all the screen's original enemies
Fall From Ceiling - fake the "fall from ceiling" enemy spawn method
Enemy Waves - spawns another wave of enemies after you've killed all the screen's original enemies
Fall From Ceiling - fake the "fall from ceiling" enemy spawn method
Description Setup Reviews Comments
Only std.zh required.
1. Set the Shadow sprite constants. Currently set to unedited classic set defaults.
2. Place Enemy_Waves as an FFC on the wave screen, set the arguments (in script comments)
3. Place Enemy Placement Flags on the spots you want the wave enemies to spawn.
4. Make sure you have enough flag placements (they don't acutually need to be different flags), for the number of enemies you are spawning
5. Add in whatever you want to happen trigger secrets etc (or add more waves), where I've commented to do so.
The other functions are to be used with other scripts, and scripters should know what to do with them.
1. Set the Shadow sprite constants. Currently set to unedited classic set defaults.
2. Place Enemy_Waves as an FFC on the wave screen, set the arguments (in script comments)
3. Place Enemy Placement Flags on the spots you want the wave enemies to spawn.
4. Make sure you have enough flag placements (they don't acutually need to be different flags), for the number of enemies you are spawning
5. Add in whatever you want to happen trigger secrets etc (or add more waves), where I've commented to do so.
The other functions are to be used with other scripts, and scripters should know what to do with them.


