Thanks for a great script, works very well and it fits in my Fire Temple.
Thank you.
Spinner Arm
Overview
Creator:
cavthena
Added: 26 Nov 2014
Tags:
FFC
Downloads: 57
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View Script
Download Example (2.5 MB) |
Information
FFC script that will create a spinner made of sprites to imitate a trap.
Description Setup Reviews Comments
Required libraries: "std.zh"
Required Enemies: 1
Create your Enemy:
Required Enemies: 1
Create your Enemy:
- Create a new enemy in the enemy editor.
- Name it what ever you want. I go with FIREARM or something similar.
- Set the enemy's sprite, animation and frame rate appropriately.
- Set the enemy's type to Other. Then set the HP to anything higher than 0. And damage to the amount you want the spinner arm to hurt Link.
- Set the Misc Flag "Doesn't Count As Beatable Enemy" to true(Check the box).
- Set all Defenses to Ignore.
- Last change the Spawn Animation to Instant. While this doesn't affect the script it does make it look nice.
- Make note of the Enemy's number.
- Open the spinner arm script in notepad++ or something similar. I don't recommend using notepad, but you can if needed.
- Find "const int FireBall = 177;" and change the 177 to the number of the sprite you wish to use.
- Find "const int Spacer = 8;" You will need to play with this number. This is to control the distance, in pixels, between each sprite(part) in a arm. To get this to look good you'll have to try a few numbers to see what works.
- save and import into your quest.
- Place your FFC on screen at the X,Y you want the center of the spinner to be.
- Change the combo to a transparent combo.
- Check the flag "Run Script at Screen Init".
- Fill in the required Arguments. Arguments are given at the top of the script file!



