At first I tried to follow the NES' pallete limit while still trying to be faithful to the colouration of Castle Oblivion's interior but that didn't work out. Then I tried to keep from using more than 4 colours + transparency on the wall tiles but that didn't pan out as well because I had to use an extra colour for the wall details.
This newest creation of mine consists of the following:
- Wall Pillars nabbed from FSA, franken-sprited and recoloured to work with the walls and the flooring
- Custom Walls. (Not much to say here)
- Custom Floor tiles to go with the walls, including a panel with the number 13, two huge floor panels with Organization XIII's insignia on it and a floor panel with the winged rose leitmotif.
- Doors shamelessly cribbed from my previous franken-sprited works.
With that said there's a few things missing from this set that a more skilled sprite artist than myself could (re)create and even expand upon, such as:
- Walls with the winged rose leitmotif.
- White Rose statues.
- The smaller pedestals with the white pottery containing white roses
- The huge geometric sun floor decal
- The diamond shaped save point thingy
- The circular Floor warp portal thingy
Hell if you're a really ambitious spriter you could use this tilesheet as the basis for a Castle That Never Was dungeon interior tilesheet.
SquareSoft and Disney for bring us Kingdom Hearts.
Nintendo for the usual
and PureZC for generously hosting my works. A real shame that nobody has bother to make use of my admittedly well made dungeon-sets though. I thought they would be more widespread by now.