This is a great quest to play to get used to the various new items that Zelda Classic introduces. That being said, finding the various secrets in the overworld is fun, and you can spend a good couple hours in the overworld alone before getting into any dungeons. If you do this, then the dungeons become pitifully easy however, so if you want a challenge, I'd suggest going straight into the dungeons without really exploring the overworld.
The dungeons are mostly small - medium size, which is fine but when you're sweeping dungeons it gets kinda boring.
The overworld is very random, and makes me think that it was basically whatever is created goes there.
Overall, the difficulty is not too high, but not too low either, the various new Zelda Classic enemies make sure of that.
Shadow Wars
Overview
Feature Quest
Creator:
CastChaos
Genre: Dungeon Romper
Added: 27 Mar 2006
ZC Version: 2.10
Downloads: 401
Rating[?]:
|
Download Quest (0.43 MB) |
Information
A very decorative quest with original tiles (just a little combo modifying). One full overworld, 8+1 dungeons, 1 extra dungeon, all available items/weapons and funny puzzles. Starts out as easy, then the last dungeons will drive you crazy. Some interesting, unique ideas. Unpassworded.
About Reviews Comments Forum Topics
SofaKing
Posted 11 October 2008 - 10:18 AM
This is kind of a strange, but fun, classic-styled quest. You can get hearts and items from the overworld like crazy, but the dungeons can be tough to find, and they're not numbered so you just kind of have to wing it. It had a different "feel" from most other quests, and I liked that. Secrets are everywhere and the lens is absolutely essential in this one.
It can be too easy because of the powerful items available and the sheer number of hearts, and rupee availability is also a problem (always keep a bait and a superbomb on hand unless you enjoy going 3/4 of the way through a dungeon and having to leave). Some type of warping system to navigate the full-size overworld also would have been nice.
Overall though, a fun quest that seems to have been overlooked. Fans of classic should definitely play it.
It can be too easy because of the powerful items available and the sheer number of hearts, and rupee availability is also a problem (always keep a bait and a superbomb on hand unless you enjoy going 3/4 of the way through a dungeon and having to leave). Some type of warping system to navigate the full-size overworld also would have been nice.
Overall though, a fun quest that seems to have been overlooked. Fans of classic should definitely play it.





