Functions as intended but it's a bit lacking in features. This seems clearly based on the rotating colour die from the oracle series, yet it does not quite do the job.
For example, the cube only has 3 frames, one for each colour facing up. But a six sided die (or a cube if you will) with three colours have actually six different ways it could be drawn. So why is this a problem? Well, the puzzle logic in the oracle games are much easier to grasp since you can SEE not only the colour facing upwards, but also the colour facing to the south. Replicating this behaviour, as well as using the graphics from the oracle games, becomes impossible with this script since it does not graphically differentiate the two different ways the die's state could be in while facing up. (But it does in code).
Since the script also uses ZC standard pushblocks to operate it also has those limitations on top of it.
At the end of the day, it's fully functional and works, but it definitively falls a bit on the finishing line in regards to replicating the Oracle design.
Color Cube
Overview
Creator:
cavthena
Added: 25 Jul 2014
Tags:
FFC
Downloads: 77
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Download Example (2.53 MB) |
Information
Color based puzzle involving a cube with 3 colors that can be pushed around the room to solve puzzles. Combine it with Push Blocks to make it more interesting.
Description Setup Reviews Comments
- Place the appropriate combo values into the script. "Color Cube Combos" at the start of the script.
- Compile and save into your quest.
- Set up the FFC. The FFC can be place anywhere on screen.
D0: screen position of the secret trigger. Do not use built in flags to trigger secrets.
D1: Color the cube must be to trigger secrets. Refer to "Colors" constants at the start of the code for values. - Place the cube on screen. Make sure to place the "Red" cube ("BlockRed" combo).




