Functions as intended but it's a bit lacking in features. This seems clearly based on the rotating colour die from the oracle series, yet it does not quite do the job.
For example, the cube only has 3 frames, one for each colour facing up. But a six sided die (or a cube if you will) with three colours have actually six different ways it could be drawn. So why is this a problem? Well, the puzzle logic in the oracle games are much easier to grasp since you can SEE not only the colour facing upwards, but also the colour facing to the south. Replicating this behaviour, as well as using the graphics from the oracle games, becomes impossible with this script since it does not graphically differentiate the two different ways the die's state could be in while facing up. (But it does in code).
Since the script also uses ZC standard pushblocks to operate it also has those limitations on top of it.
At the end of the day, it's fully functional and works, but it definitively falls a bit on the finishing line in regards to replicating the Oracle design.
Color Cube
Overview
Creator:
cavthena
Added: 25 Jul 2014
Tags:
FFC
Downloads: 77
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Download Example (2.53 MB) |
Information
Color based puzzle involving a cube with 3 colors that can be pushed around the room to solve puzzles. Combine it with Push Blocks to make it more interesting.
Description Setup Reviews Comments
A FFC code used to build puzzles involving a push block and colors. When the Color Cube is pushed the cube will change color based on a 3 colored 6 sided dice. The cube can trigger screen secrets if the Player moves the cube to the correct position and the correct color is facing up.
- Colors are refered to as "Red", "Blue" and "Yellow". However they do not have to be these colors. You may choose any color to represent these. The color "Red" will always be the starting color.
- "BlockRed" must be the starting combo, place this one on the screen.
- The 3 cubes must all be the same Cset. The script will change the block as it is pushed around but the Cset will remain the same as the starting cube, "BlockRed". "BlockRed" can be any Cset.
- The script will track the cube on layer 0 only, you cannot place the cube on any other layers.
- Place only 1 cube on screen. If 2 or more are placed the script will not work properly.
- Secret triggers act like normal push block triggers. They are not permanent.




