5 stars. Absolutely a must-have script for that LTTP/LA feel. I see this becoming a pretty standard addition. Can't recommend this enough.
I wish it was a little bit easier to get switches to work across multiple dmaps, but I can't think of any way to do it any better off the top of my head, other than ZC actually getting crystal switch combos built-in or something.
Authentic dungeon barriers
Overview
Creator:
HuggetSukker
Updated: 16 Jul 2014
Tags:
FFC,
Global
Downloads: 171
|
View Script
Download Example (1.51 MB) |
Information
Raised and lowered barriers that swap state when Link hits switches, made to emulate the crystal switch barriers in many 2D Zelda dungeons.
Description Setup Reviews Comments
After correct setup, this script enables dungeon barriers on any screen. The only per-screen setup you need is to place barrier and switch combos where you want them. When a switch is hit by one of Link's weapons, the barrier state of the entire dmap is toggled. The script can keep track of barrier state for all your dmaps. Lastly, Link can also walk on top of raised barriers if he finds himself standing on a lowered one as they are raised.
Update: The script has been improved.
-> Added raise and lower animations to barriers
-> Fixed an issue with screen transitions, so the combos now change immediately
Update 2:
-> Now the barriers have two colors
Update: The script has been improved.
-> Added raise and lower animations to barriers
-> Fixed an issue with screen transitions, so the combos now change immediately
Update 2:
-> Now the barriers have two colors




