BigEnemyDX Expansion Pack
Overview
Creator:
kurt91
Added: 02 Jul 2014
Tags:
FFC
Downloads: 88
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Download Script (3.38 KB) |
Information
A series of specific-situation BigEnemy scripts to make expanding enemies easier, or work more efficiently.
Written by Alucard648. All I did was organize them into separate script files and upload them.
Written by Alucard648. All I did was organize them into separate script files and upload them.
Description Setup Reviews Comments
If the original BigEnemyDX script is already added to the quest, just throw these in as well, and use nearly the same way. If not, you will have to copy and paste the contents of "StandAlone Constants and Functions" into the desired scripts before adding to your quest. All scripts function the same way:
D0 =Target Enemy ID (Found in Enemy Editor)
D1 = Width (measured in pixels)
D2 = Height (measured in pixels)
D3 = Sprite X-Offset
D4 = Sprite Y-Offset
D5 = Hitbox X-Offset
D6 = Hitbox Y-Offset
D7 = Custom Animation Flags.
00000001b - enable custom animation
00000010b - allow 8 way direction
00000100b - always face Link (Tracking)
00001000b - use separate animations when npc is halting (Firing)
00010000b - unused
00100000b - unused
01000000b - unused
10000000b - unused
D0 =Target Enemy ID (Found in Enemy Editor)
D1 = Width (measured in pixels)
D2 = Height (measured in pixels)
D3 = Sprite X-Offset
D4 = Sprite Y-Offset
D5 = Hitbox X-Offset
D6 = Hitbox Y-Offset
D7 = Custom Animation Flags.
00000001b - enable custom animation
00000010b - allow 8 way direction
00000100b - always face Link (Tracking)
00001000b - use separate animations when npc is halting (Firing)
00010000b - unused
00100000b - unused
01000000b - unused
10000000b - unused


