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BigEnemyDX Expansion Pack

Overview
Creator: kurt91 Added: 02 Jul 2014 Tags: FFC Downloads: 88
Rating[?]: No rating
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Description Setup Reviews Comments

If the original BigEnemyDX script is already added to the quest, just throw these in as well, and use nearly the same way. If not, you will have to copy and paste the contents of "StandAlone Constants and Functions" into the desired scripts before adding to your quest. All scripts function the same way:

D0 =Target Enemy ID (Found in Enemy Editor)
D1 = Width (measured in pixels)
D2 = Height (measured in pixels)
D3 = Sprite X-Offset
D4 = Sprite Y-Offset
D5 = Hitbox X-Offset
D6 = Hitbox Y-Offset
D7 = Custom Animation Flags.
00000001b - enable custom animation
00000010b - allow 8 way direction
00000100b - always face Link (Tracking)
00001000b - use separate animations when npc is halting (Firing)
00010000b - unused
00100000b - unused
01000000b - unused
10000000b - unused