Oracle of Hyrule
Overview
Feature Quest
Creator:
Zeldawarrior
Genre: Dungeon Romper
Added: 11 Jul 2005
ZC Version: 1.92 B182
Downloads: 249
Rating[?]:
|
Download Quest (0.88 MB) |
Information
This quest is the first in the Oracle series for Zeldaclasic. It's based off of Link's Awakening DX. It only has 4 dungeons, but there is a mini-game to play, many HC peices to collect, and a vast overworld to explore. The quest takes about 2 hours to play. It's a short but fun quest. I enjoyed making it, and I hope you enjoy playing it. This was my second quest.
About Reviews Comments Forum Topics
GamingNomad
Posted 13 July 2009 - 03:26 PM
It's alright.I played your updated version on Zelda Classic,and I have to say,this is an alright quest.The addition of the minigame and talking NPC's were nice.But with bigger dungeons(level 4 was only 11 rooms)and more items,then I would of counted this quest epic andgreat.But,as I said,too short too be a memorable quest,and the paths were way too linear to have much exploration.
cosmofield
Posted 25 April 2009 - 07:29 PM
Reminds me of the good old days with Gameboy Zelda, thanks for the nostalgic flashbacks even if LA lasted much longer. 
This quest had some botherings however, it was flashy as a ravedisco when entering the Forest and I also encounter a glitch in the first mountain cave when returning with the hookshot, the pusblock was only movable in one direction only solvable with the cheat-code and F11. The end scene looked fuzzy when one of the triforces was floating in the air and suddenly another message appeared for no reason.
Enough complains, this is a short and pretty good quest even if the Gameboy-tileset aren't one of my favorites.
This quest had some botherings however, it was flashy as a ravedisco when entering the Forest and I also encounter a glitch in the first mountain cave when returning with the hookshot, the pusblock was only movable in one direction only solvable with the cheat-code and F11. The end scene looked fuzzy when one of the triforces was floating in the air and suddenly another message appeared for no reason.
Enough complains, this is a short and pretty good quest even if the Gameboy-tileset aren't one of my favorites.
Taco Chopper
Posted 25 February 2007 - 05:52 AM
I thought at the start that this quest was going to be ok, but as i played through for about five minutes i realised that it was dodgy in a lot of ways. the overworld was ok, the people were about as alive as a dead man, and all the enemies kept returning! However, the graphics probably saved you from a zero. Better luck next time.


