While I can totally appreciate the huge effort that went into it I honestly didn't care for this one.
It looked pretty good. I thought the overworld was too large, empty and kind of uninteresting though. It made traversing the large expanses a little tedious, especially if you die along the way and have to travel it all again. The respawn point is kind of brutal. It is very far away, and mostly returns you to the very beginning no matter how far you travel. Even if you cross into new sub area. I got bored of that and it made me lose interest. It killed the momentum.
I thought dungeon 3 ramped up the difficulty very abruptly. The enemies hit hard and had a lot of hit points. The choice of enemies like darknuts and hiploops seemed harsh so early on, especially when fighting them with the limited and stiff 4 way controls. Diagonal movements would have really helped. I also disliked how all the enemies respawned each time you died in the dungeons. It got pretty annoying when you would have to rekill a room full of dodongos each time. I ran out of bombs and had to exit and restock which, again, killed the momentum.
The Wrath and Longing of Nemel
Overview
Feature Quest
Creator:
Vargen
Genre: Story-driven
Added: 05 Dec 2004
Updated: 08 Apr 2005
ZC Version: 1.92 B182
Downloads: 837
Rating[?]:
|
Download Quest (3.64 MB) |
Information
This quest is not a traditional Zelda quest if you are looking at the story (you are not Link and it´s not in Hyrule the quest takes place etc.), however the gameplay is similar (find 8 triforce pieces etc.). The story unfolds as you are playing through the quest. Please use the 184 player when playing this quest. It uses a mix of the descendant and pure tilesets, and some imported tiles from newbs.
Version 1.5:
Alot of changes has been made,... [View Full Description]
Version 1.5:
Alot of changes has been made,... [View Full Description]






