While I can totally appreciate the huge effort that went into it I honestly didn't care for this one.
It looked pretty good. I thought the overworld was too large, empty and kind of uninteresting though. It made traversing the large expanses a little tedious, especially if you die along the way and have to travel it all again. The respawn point is kind of brutal. It is very far away, and mostly returns you to the very beginning no matter how far you travel. Even if you cross into new sub area. I got bored of that and it made me lose interest. It killed the momentum.
I thought dungeon 3 ramped up the difficulty very abruptly. The enemies hit hard and had a lot of hit points. The choice of enemies like darknuts and hiploops seemed harsh so early on, especially when fighting them with the limited and stiff 4 way controls. Diagonal movements would have really helped. I also disliked how all the enemies respawned each time you died in the dungeons. It got pretty annoying when you would have to rekill a room full of dodongos each time. I ran out of bombs and had to exit and restock which, again, killed the momentum.
The Wrath and Longing of Nemel
Overview
Feature Quest
Creator:
Vargen
Genre: Story-driven
Added: 05 Dec 2004
Updated: 08 Apr 2005
ZC Version: 1.92 B182
Downloads: 837
Rating[?]:
|
Download Quest (3.64 MB) |
Information
This quest is not a traditional Zelda quest if you are looking at the story (you are not Link and it´s not in Hyrule the quest takes place etc.), however the gameplay is similar (find 8 triforce pieces etc.). The story unfolds as you are playing through the quest. Please use the 184 player when playing this quest. It uses a mix of the descendant and pure tilesets, and some imported tiles from newbs.
Version 1.5:
Alot of changes has been made,... [View Full Description]
Version 1.5:
Alot of changes has been made,... [View Full Description]
About Reviews Comments Forum Topics
Lynx
Edited 25 November 2018 - 03:02 PM
5/5
One of my favorite quests in the database! (A hidden gem)...
The shining points for this quest are an expansive overworld [x3] to explore, plus an amazing soundtrack with songs from Chrono-trigger & Castlevania make this one of the best sounding quests you’ll ever play.
The levels aren’t the strongest features of this quest but are definitely enjoyable ~(esp.L5), they're mainly combat-based with few puzzles (exceptions=L6, L8); There's also alot of Side-questing to do in this game (some for required items), which makes the experience so much more than your standard 9-level quest, like a challenging gauntlet/Battle arena = additional quest items. And the story is quite unusual & interesting, you get alot more here than your typical Zelda-tales.
This quest features 4-Sword upgrades; on my 1st playthrough I somehow missed the last 2-upgrades making Level-9 super challenging. L9 is already designed to be an endurance combat challenge, and with only the 2nd-Sword it became almost impossible (almost). Make sure you explore the Overworld very carefully to find all the hidden Upgrades/items you can, this will be key to finishing the game smoothly. There’s *2-Endings you can get, which is determined by your earlier encounter with Death (after Level-7).
Overall, a great Zelda experience! (Thank you Cristofer for making this quest!)
One of my favorite quests in the database! (A hidden gem)...
The shining points for this quest are an expansive overworld [x3] to explore, plus an amazing soundtrack with songs from Chrono-trigger & Castlevania make this one of the best sounding quests you’ll ever play.
The levels aren’t the strongest features of this quest but are definitely enjoyable ~(esp.L5), they're mainly combat-based with few puzzles (exceptions=L6, L8); There's also alot of Side-questing to do in this game (some for required items), which makes the experience so much more than your standard 9-level quest, like a challenging gauntlet/Battle arena = additional quest items. And the story is quite unusual & interesting, you get alot more here than your typical Zelda-tales.
This quest features 4-Sword upgrades; on my 1st playthrough I somehow missed the last 2-upgrades making Level-9 super challenging. L9 is already designed to be an endurance combat challenge, and with only the 2nd-Sword it became almost impossible (almost). Make sure you explore the Overworld very carefully to find all the hidden Upgrades/items you can, this will be key to finishing the game smoothly. There’s *2-Endings you can get, which is determined by your earlier encounter with Death (after Level-7).
Overall, a great Zelda experience! (Thank you Cristofer for making this quest!)
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