Report Fairy Dream
Overview
Creators:
Kite
,
LinktheMaster
Status: Active
Genre: Story-driven
ZC Version: 2.50
Project Started: 01 Jul 2008
Project Opened: 20 Apr 2013
Information
This is a story oriented quest with a tone similar to a less silly Paper Mario. Our main character, Steve, starts on a mostly selfish quest that promises peace, treasure, and adequate usage of his genre savviness...by making someone else do all the work for him. Unfortunately, he ends up getting into a situation more serious than he expected with the kid he decided to partner with. It doesn't help that they keep getting into troublesome encounters with characters that have different agendas.
Feed Description Updates Comments Screenshots
Fairy Dream is a quest that we have been working on and off with since 2008. We've had two one year hiatus' from development, a change to a different tileset, and then another lengthy hiatus to make the updated PureZC website and a ZQuest Tutorial. But now that this new site is up and running, development and updates should hopefully resume in full force soon since we really want to get back to working on it! 
The final quest will feature four or five main dungeons with numerous overworld areas, minidungeons, and caves to explore. Fairy Dream is also a rather script heavy quest. The demo featured in the Spring 2012 Zelda Classic Expo had approximately 20,000 lines of ZScript (not including comments). These scripts do things such as minor physics changes, brand new item behaviors, new enemies (including bosses), detailed cutscenes, gameboy style shutters, new puzzles, minigames, a sidequest system, and more. Our hope is that the scripts feel like natural extensions of the quest rather than just being tacked on to look cool.
The final quest will feature four or five main dungeons with numerous overworld areas, minidungeons, and caves to explore. Fairy Dream is also a rather script heavy quest. The demo featured in the Spring 2012 Zelda Classic Expo had approximately 20,000 lines of ZScript (not including comments). These scripts do things such as minor physics changes, brand new item behaviors, new enemies (including bosses), detailed cutscenes, gameboy style shutters, new puzzles, minigames, a sidequest system, and more. Our hope is that the scripts feel like natural extensions of the quest rather than just being tacked on to look cool.


