Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| 3D-Ish Tunnel Tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]:
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Information: Not-so-good, I'll admit, 3D-Tunnel Tiles. You might wanna check it out though. Who knows. Maybe you'll find something you'll like. |
| Custom Drawn Conveyor Belt tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Ground,
and 2 more
Rating[?]:
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Information: These are custom-drawn conveyor belt tiles. These ACTUALLY look like conveyors, unlike the commonly used ones (CUO) that just look more like moving arrows (or something). Give them a try. |
| Custom-Designed Sprites by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Character,
and 5 more
Rating[?]:
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Information: A lot of custom enemy sprites I made, as well as a few items here and there. These should work with palletes like Pure and Descendent clean out of the box, but you might need to rework some of them. |
| Evil Tree Boss, a Tree and a Leaf Boss by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: Custom bosses of a huge tree and a gigantic leaf (Leaf-Ek), as well as a weirded out tree. The weird tree might require pallete reworking. |
| Factory Tiles and Phanz by System Error | ||
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Updated: 17 Sep 2003
Posted: 17 Sep 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]:
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Information: Umm...tiles for a factory I guess? This is version 1 Factory Tiles 1.bmp contains the basic outline for the factory, as well as hot liquid tiles and Phanz. Phanz can be used for a trap monster, a floor damager, a fan, a boomerang, and so on. Fanatics will be able to make it into a fan that goes on and off. Factory Tiles 2.bmp contains poisoned water tiles. This is really just a purple, nonwavy, moving version of the commonly used water tiles, but eh... Factory Tiles 3.bmp contains diffe [View Full Description] |
| Glow-Eye Dungeon Tiles by System Error | ||
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Updated: 24 Jul 2003
Posted: 24 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]:
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Information: A different and weird yet original kind of dungeon set. It uses a lot of colors in a pallete, so you can make it look realistic, bright or anyway you like. You can also slap on the Glow-Eye tiles on a layer to make the walls seem to glow, and this also has interesting doors with eyes that have different expressions. You can also rework the tiles a little to make them look right. This is one to experiment with. Give it a try. |
| Jabu-Jabu's Belly Dungeon Tiles by System Error | ||
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Updated: 11 Jan 2005
Posted: 11 Jan 2005
Tags:
16-color,
Ground,
and 2 more
Rating[?]:
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Information: A fish dungeon. It has its own palette, but was based off a Pure palette. It also has a lot of animations for you to use, and has some floor tiles. Note that the second screenshot is a beta shot of the dungeon (really, only the doors are different in this version), but it shows everything animated. Main layout.bmp - This has the main building blocks you'll need. It's set up exactly how other dungeons are set up in Pure, so you can easily put everything down on the combo list. Also has the flo [View Full Description] |
| Link's Awakening Dungeon Entrances by System Error | ||
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Updated: 18 Aug 2004
Posted: 18 Aug 2004
Tags:
Overworld,
Ripped,
and 1 more
Rating[?]:
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Information: The entrance to every level in Link's Awakening (except Turtle Rock, which just has a normal cave entrance after you kill the turtle head), made for Pure set. |
| Monster Treasure Chests by System Error | ||
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Updated: 25 Aug 2003
Posted: 25 Aug 2003
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
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Information: These neat little "chests" look like monsters. They spit out the item when you slash them, instead of opening up from the top. I have also included a monster for it. What's the point? Well, if you can use the Armos flag, insta-warps and/or the slash flag properly and with creativity, you could make a treasure chest 'mimic" of sorts that attacks you when you try to open it. |
| Mothula by System Error | ||
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Updated: 05 Sep 2004
Posted: 05 Sep 2004
Tags:
Enemy,
Ripped,
and 1 more
Rating[?]:
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Information: The boss of Skull Dungeon in LTTP. Should work in almost any tileset's sprite palettes. |
| Onion Kid and Mob Hero Tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Character,
and 4 more
Rating[?]:
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Information: Onion Kid and Mob custom tiles. Mob was a bandit I was originally going to use as a hero, but got dropped. Oh, and by the way, there aren't any swimming tiles for the Onion Kid. |
| Oracle Games Dungeon Entrances by System Error | ||
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Updated: 09 Aug 2004
Posted: 09 Aug 2004
Tags:
Overworld,
Ripped,
and 1 more
Rating[?]:
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Information: A trio of entrances to certain dungeons in the Oracle games. Specifically, Moonlit Grotto, Sword and Shield Maze, and another one, I think it's Ancient Ruins or something. Should go right into Pure. Note that Moonlit Grotto's entrance looks best with either the first or third overworld CSet, Ancient Ruins works best with the first, and Sword and Shield Maze works best with the third, although if you want you could modify the water color of one of the other CSets to red to make it look better. |
| Revenge 2 Triforce Markings for Pure by System Error | ||
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Updated: 30 Apr 2005
Posted: 30 Apr 2005
Tags:
Edited,
Overworld
Rating[?]:
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Information: The Triforce markings from Revenge 2, recolored for Pure. |
| Snowy Cliff Tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Mountains,
and 2 more
Rating[?]:
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Information: Some hand-drawn cliff tiles. They aren't that good, but I guess they're a nice alternative to the other, constantly overused cliff tiles and have their own unique look. *shrugs* |
| Striped Treasure Chests by System Error | ||
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Updated: 18 Aug 2004
Posted: 13 Jul 2003
Tags:
Dungeon,
Interior,
and 1 more
Rating[?]:
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Information: More treasure chests. Have been revamped entirely since the last pathetic attempt. |

























