Each new quest Mani makes feels more like an alternate universe evolution of Zelda. Items that are similar but not quite the same. Music from not exactly the MIDI pool everyone knows and loves. A new player character. Firing an actual gun, maybe (?!) I do love to see scripted items and other mechanics, and this iteration of Nestastic delivers. The new melee weapons feel great to use, and the custom shop is lovely. A unique subscreen is always appreciated, even if this one is a bit of a tease. I want to know what the 32 equipment items could be... And I'll never turn down custom bosses, even if these ones showed a little bit of the strain of contest time crunch. Keeping with the "alternate universe evolution of Zelda" idea, the dungeons are very NES-but-more. Things like pitfalls into lower floors, crystal switches, and multiple dungeon entrances are all here, but not really used the same way later official Zelda games used these ideas. I still like Zelda 1 (somehow), so for me, NES-but-more is a good place to be. There are some small problems I had. The crystal switch dungeon was a lot of back and forth, and the final dungeon had the level 9 style of being large and sprawling, but only a few rooms containing anything important. I maybe wouldn't mind that so much, but enemies throughout the quest were tanky. VERY tanky. I hear a post-contest revision is in the works, so that's sure to be addressed. Maybe they get their health directly reduced, maybe some of those empty equipment slots get filled with deadlier items. Who knows! The overworld is quite pretty, even if there are only a couple distinct areas. I'm looking forward to seeing what else might get added in the future. This quest is at an odd in-between point, in that it isn't overtly a demo and feels reasonably complete, and yet it also feels like there could be so much more.
If I had to give this quest a rating, I would say it's 4/5 (I would have said 0/32, but that felt mean even for a joke).