Welcome welcome! This month we will be tackling Russ's list! Let's see what's here this time!
#1:
Voidrunner (DX) by purplemandown
Estimated Playtime: 4 Hours
Voidrunner was, for its time, a really cool two week contest that was, I believe, the first ZC quest to implement achievements. It had its flaws, of course, so a DX version was worked on. Unfortunately, Purplemandown left ZC prior to finishing the update, but the DX version was released as a public beta, with a few bugs and placeholder bosses. If this gets picked, I'll upload the original version for those who would rather play that.
#2:
7th Quest by Moosh
Estimated Playtime: 4-8 hours
We've had two other 6th contest entrants, so it only felt right to put this one on the list. It sits in this weird position where it has very old school design mentality, yet with very newfangled techniques and scripts.
#3:
Through the Inverse Glass by Mitsukara
Estimated Playtime: 5-6 hours
Look, I like the 6th contest entries, okay? This one's got all the wild creativity of Panoply of Calatia, but with a slightly more focused design.
#4:
The Forbidden City by Jamian
Estimated Playtime: 15-20 hours
Jamian's best quest, in my opinion. It's big and complicated and fun. Lots of scripts, but also lots of pure Zelda goodness. Gives off similar vibes as Isle of Rebirth, but never quite hit it as big for some reason.
#5:
Stellar Seas by Russ
Estimated Playtime: 8-12 Hours
Ether suggested I put a MushRush quest on my list since no one else had one, and there weren't many 2.55 quests in the queue, so I figured this might be a good pick to show off some newer engine features for those still mentally in 2.53.
#6:
A Tribute to Yeto's Quest by TheOnlyOne
Estimated Playtime: Variable
A Tribute to Yeto's Quest is a very different quest compared to most things ZC. It's open ended puzzle solving in a way that not even Zelda games ever really tried to be. You need to think on your feet, as well as outside of the box in order to get through the adventure. In some ways I do feel like the quest better captures the intent of Zelda 1 than any other more traditional dungeon romper: It's a quest meant to be played cooperatively. I don't think this is a quest that should be played while talking to someone that has all the answers, bur rather a quest you should sit down and play as a group of friends; solving it's many mysterious together.
It's absolutely a quest I feel gets overlooked, especially so because of its name. Ergo I feel like Quest Club is the perfect opportunity to shine a spotlight upon it. It's not for everyone, but it's something I feel everyone should at least try to see whether or not it is; you might be surprised.
I'd say there's nothing else like it out there if there weren't a Tribute to this Tribute, but still, this is a very unusual quest with strange but consistent logic and a unique tone. It's also probably better played in a group setting, so Quest Club feels ideal for it.
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Exciting options this time around!
As always, if there is something you would like to see possibly played on QC at some point, be sure to submit to the Quest Suggestion Dropbox! Requests have actually been coming in pretty slowly, so we'd highly suggest making some, even if you've seen them in the polls already!

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