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2.55- How to Make Large Triggered Objects


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#1 ywkls

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Posted 22 March 2026 - 04:48 PM

This is intended as part of a series of tutorials on how to set up some of the various features which people might use in 2.55.  I will include screenshots as much as I can.
This tutorial is on how to set up a objects that can be triggered as a group.
Useful for making things like large crumbling platforms as seen here:
 

 
Here's what you will need for the example shown.

 

1. A combo before it is triggered.

2. A combo after it is triggered.

3. A pit combo.

 

You will need these for each part of the large object.

 

On the first combo, decide what the trigger is.

This can be anything. For the example above I used stepping on the combo.

The important part is that on the "Triggers" tab, you set up "States/Spawning" as follows.

Change the value of "Copycat" to a non-zero number. All parts of the object should share this value.

 

On the second combo, also set the value of "Copycat" but to something different.

This combo should also be triggered by something.

For the example above, I used a timer.

 

The pit combo should probably also have a timer.

When it ends, have it set itself back to the first combo in the three.

 

These copycat triggers are room-specific so you can use them with other things elsewhere.

 

That's it! Now you have platforms or other objects that are larger than 1 x 1 which react as one when triggered!

Unless you place secret triggers on them they'll reset when you leave the room.



#2 Emily

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Posted 23 March 2026 - 08:41 PM

Of note, I can't see any reason the second copycat value here needs to be at all different from the first- the first and second combos are never on-screen at the same time, so they wouldn't conflict with each other.



#3 ywkls

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Posted 29 March 2026 - 09:32 AM

Of note, I can't see any reason the second copycat value here needs to be at all different from the first- the first and second combos are never on-screen at the same time, so they wouldn't conflict with each other.

Whenever I made them the same, the second copycat triggered immediately as soon as it appeared.

The only thing that I can conclude is that the screen saved the fact that the first one had triggered.

This could theoretically be a bug? But it does seem to fit the way I understand that these work.



#4 Emily

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Posted 29 March 2026 - 04:10 PM

Whenever I made them the same, the second copycat triggered immediately as soon as it appeared.

The only thing that I can conclude is that the screen saved the fact that the first one had triggered.

This could theoretically be a bug? But it does seem to fit the way I understand that these work.

. . . Copycat does not store or remember anything at all, not even for HALF of a frame. This sounds like a possible bug.




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