Quick update, but I wanted to post an update because the beast that is Lv9 is in a good enough state to move on to the next thing for the demo! There will still be more work on Lv9 for this demo but likely no more than a little bit of polish or enhancements to make sure it fully functions for demo 6 players.
Once again here are the standings (there will be more work and content aside from the dungeons but dungeon completion is a good rough estimate of progress)
I am currently working on that first optional dungeon after level 9, but most of the work was already done for me in ToN Mini, the second one will be a decent amount of work but nothing close to Lv9.
---Demo 6---
Level 7*
Battle Arena 3*
Optional Dungeon*
Optional Dungeon*
Level 8*
Optional Dungeon*
Level 9*
Optional Dungeon
Optional Dungeon
Still evermore confident that a March release is feasible, since when I finish these dungeons and any smaller content pieces, all there is to this demo is regression testing and whatever polishing I want.
On a final note for those unaware of my newish development strategy (as of Demo 5) and want more insight of my process, this quest is not very polished or filled out and that is intentional. To anyone who plays Demo 4-7 there will not be fully fleshed areas and dungeons, I am taking development on a staged approach where I am creating the skeleton for the quest from start to finish, then I will go back and finish the other aspects such as bosses, enemies, enhanced dungeon design, and sidequests. Obviously I still design some areas and add some enemies and sidequests, but that is if I feel like it at that point in time. Some basic enemies should be around for the demos so yall are actually fighting something.
Here is the quest roadmap:
---Demo 6---
Level 7
Battle Arena 3
Optional Dungeon
Optional Dungeon
Level 8
Optional Dungeon
Level 9
Optional Dungeon
Optional Dungeon
---Demo 7---
Level 10
Optional Dungeon 8
Battle Arena
Level 11
Level 12
Optional Dungeon 10
---Version 1.0.0---
Optional Dungeon 11
Optional Dungeon 12
Main story fleshed out (cutscenes) and can beat the game
- Some optional content, no post game
- All bosses and scripted enemies implemented
--Version 2.0.0---
- Post game
- All side content implemented
- All bugs worked out the best of my ability
- (Fully) Polished
- Long term support work after the last major release under 2.x.x
As always I always appreciate the interest and support from yall, it always reminds me that what I am making is actually worth making beside simply making something I myself want to play. Thank you all for hanging around through the dead times of dev and busy times!
Questions, comments, concerns? I am all ears!
Edited by Deathrider, 20 March 2026 - 03:17 PM.


