This is a fun week!
AutumnHaunted
I really like this concept. It works in a way that I feel tile-based screens are especially well suited for. You can just imagine as a player, whoa, there are two cave entrances now... how messed up will the caves be if I enter them? There are no clear limits of what's possible and what's impossible, making the experience feel limitless. That's hard to do.
Twilight Knight
Solid desert-y screen, perhaps a little on the dense side but constructed very nicely. The wavy path toward the left adds a lovely balance to the shot. Nice job obscuring some of the most obvious tiling artifacts.
Shane
I love this building, and your subscreen is somehow complete, concise, and casual at the same time. I like the subtle difference between the symmetric building and the asymmetric courtyard.
junew0
Spooky!
I was really close to voting AutumnHaunted this week for showing us something completely new, but I ended up going Twilight Knight for that nice organic-looking path. Good shots by all!