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Number of dungeons


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Poll: Number of dungeons

Optimal number of dungeons in the entire quest.

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#1 Alucard648

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Posted 02 July 2025 - 12:31 PM

What is optimal number of dungeons for generic Dungeon Romper quest?



#2 Moosh

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Posted 02 July 2025 - 05:24 PM

Went with the last option, but also trending more towards the shorter end of things. I don't think there's many designers who can make a 16 dungeon quest work without fatiguing both the player and themselves. I'd rather have a short four dungeon quest that has refreshing new ideas and leaves me wanting more than a 16 dungeon quest that gives me that "more" at the cost of some parts being unpolished or phoned in.


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#3 Alucard648

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Posted 02 July 2025 - 10:07 PM

What about 100? Assuming each level after 1st 10 introduction ones had unique gimmick (puzzle, enemy or mechanic)?


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#4 Solynutt

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Posted 03 July 2025 - 01:33 PM

>.>


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#5 klop422

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Posted 05 July 2025 - 05:02 AM

What about 100? Assuming each level after 1st 10 introduction ones had unique gimmick (puzzle, enemy or mechanic)?

I'd imagine this would be more of a shrine-like situation. One or two puzzles per 'dungeon'. That was kind of my plan for how to fill out my super-OW map for the 20th (each cave that wasn't just a shop would be a 1-5 screen mini puzzle), but there there were also going to be nine proper levels.

 

Not sure whether that would have been interesting, though, and it's definitely very ambitious.


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#6 Shoshon the Elegant

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Posted 07 July 2025 - 02:27 PM

I’d say it’s quest dependent. You can definitely have a big quest with a few big dungeons, or a bunch of small dungeons, or even a decent number of large dungeons.

Just as you can have a small quest with a couple big dungeons or a fair few small dungeons.

You can even do a quest that is entirely a single dungeon.

Ultimately it depends on the premise of the quest and what you’re going for. I personally try to keep things smaller now, otherwise I get burnt out.


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