I should post my thoughts too on each dungeon.
Eastern Palace:
Good first real dungeon. Nothing super remarkable, but it's not bad by any means either. Good display of elevation in dungeons too.
5/7
Desert Palace:
Probably one of the weaker dungeons for me. Again not bad, but just kinda empty and rather short if you know where to go. I guess it's cool you can skip almost half of it though.
3/7
Tower of Hera:
I like this dungeon even if it can be a bit tedious getting knocked down by Troldorm. That said all the pendant dungeon bosses are fun.
4/7
Hyrule Castle:
Both visits are good imo. Good intro, and good midgame (kinda) climactic action. It's a good test of everything you've done so far.
5/7
Dark Palace:
One of my more liked dungeons. It's fairly complex, and steps up in difficulty. As a kid playing this, this was my "git gud" dungeon. It can be a bit of a skill check. I like how you can sort of sequence break it in a way, and it has probably my favorite boss in the game.
6/7
Swamp Palace:
I like this one a lot too. It's a solid water themed dungeon and the draining water gimmick is neat. It's like a proto-water temple. Hookshot is also a fun item so that's cool too. Boss is okay.
5/7
Skull Woods:
I want to like this dungeon more but it's... just kinda boring to me. I like the theme, and having multiple entrances is a neat gimmick but it's just kinda of a road bump for me. It might be my least favorite darkworld dungeon.
3/7
Thieves Town:
I actually like this dungeon quite a bit even though it's probably the shortest dungeon in the game (behind desert palace maybe). Very neat gimmick, generally kinda weird vibe, and that one troll room after you get the item is funny.
5/7
Ice Palace:
Like Skull Woods I want to like this dungeon more and I appreciate what it's going for as it has one of the stronger themes in the game. I always do level 6 first so I can skip that one puzzle, and at this point I forget how to do it legit. I do really like the boss though. Generally this dungeon can be a bit of a slog, and I don't like the ice physics in this game at all lmao.
4/7
Misery Mire:
This is unironically my favorite dungeon in the game even if it might not be the best dungeon in the game. I can understand why a lot of people don't like it though. It's big, confusing, has a lot of spikes, and kinda doesn't have a strong theme like some of the other dungeons. I see it more as a Dark Palace 2.0. I think a large part of why I like it is nostalgia to be fair. Unsure if I'd enjoy it as a new player as much these days. I struggled a lot with Eagle's Tower in LA but that's also a lot of people's favorite dungeon so it's kinda like that. If I didn't grow up on this game I'm unsure if I'd still like this dungeon that much. I think I also got stuck here a lot as a kid so it felt good to finally beat it. My attitude towards, and patience with games has changed a lot though so it's hard to say.
6/7
Turtle Rock:
A lot of what I said above also applies to this dungeon. I like this dungeon but it does have some really annoying parts, mainly that maze room, and the other room where you need to light the torches from the moving platform. I also find it funny that this is the only dungeon in the entire game that uses lava in one room, yet that lava is like, the default ZC lava, or was for a long time at least. I do really like the boss though, Trinexx is up there with Helmasaur King, Kholdstare, and Vitreous for favorite bosses.
5/7
Ganon's Tower:
I also like this dungeon a lot too. It's kind of the last time we got a real final dungeon for a really long time imo. It's a solid final dungeon.
6/7
Palace of the Four Sword:
Haven't played this dungeon in ages, but it was cool from what I remember. I like the boss rematches. I remember some of the rooms having interesting puzzles, but this dungeon is rather short.
4/7
edit: I probably should have made both Hyrule Castle visits separate choices in hindsight. Also, I agree with Hari about the magic in Turtle Rock (and even Ice Palace to an extent). Remember, you can freeze enemies with either the ice rod or ether medallion, kill them with the hammer and almost always get a full magic refill jar. You can also get free green potions if you throw an empty bottle into the fairy fountain near Zora's river.


