Fixed
- L button while Sideview screen
Applied to the next Demo
Edited by Gégé, 07 May 2025 - 04:54 AM.
Posted 07 May 2025 - 04:50 AM
Fixed
- L button while Sideview screen
Applied to the next Demo
Edited by Gégé, 07 May 2025 - 04:54 AM.
Posted 14 May 2025 - 09:10 AM
could you also fix when you died that all the enemy's disapear in the levels.
and walking in the world except the cave, shop and levels is very slow.
and when you Die or Save it always go back to Link's House and not start at the beginning of the level!
thnx already and keep up the good work
Marc
Posted 15 May 2025 - 04:44 AM
could you also fix when you died that all the enemy's disapear in the levels.
and walking in the world except the cave, shop and levels is very slow.
and when you Die or Save it always go back to Link's House and not start at the beginning of the level!
thnx already and keep up the good work
Marc
Another Dutch person :-O
I'm not alone anymore ![]()
Posted 15 May 2025 - 01:01 PM
could you also fix when you died that all the enemy's disapear in the levels.
and walking in the world except the cave, shop and levels is very slow.
and when you Die or Save it always go back to Link's House and not start at the beginning of the level!
thnx already and keep up the good work
Marc
Demo 2 posted
- Link continues at any Entrance after diyng
- 3 hearts and magics after continue
- full heart and magic after restart (so from Link's house)
- All npcs are fixed.
I don't saw any problem about Link' movement. It the same function anywere (not sideview)
- Don't use avec same .save
Posted 16 May 2025 - 12:45 PM
Just tried playing again as the movement speed in the first demo seemed very slow, almost unbearably so, and the tab/tilde button to speed things up also appears disabled as well. The movement speed still seems very slow in the overworld, but slightly faster when you are in a house agree with the slow walking speed. I have also noticed that everything will randomly slow down as well almost as if it is lagging and items that drop such as rupee's and hearts take a little bit to fbe ully generated once they are dropped. Another small spot I found in the 2nd demo is that when I entered the shop where you can buy water and then exited, I exited outside the shop in the town instead of the water shop.
Would love to play more as I love some of the mechanics and aspects of what I have played so far, but the very slow movement speed and strange lagging issues (that does not happen for any other quest or game on my computer), makes it very difficult.
Posted 16 May 2025 - 04:33 PM
On Zquest Classic Launcher, check
in ZC Player rubric
(EXPERIMENTAL) JIT script compilation
(EXPERIMENTAL) JIT precompile.
(EXPERIMENTAL) JIT threads: All Available
The quest loading will be long but with really more fps ingame
I fixed door in shop room
Edited by Gégé, 16 May 2025 - 05:00 PM.
Posted 22 May 2025 - 07:44 AM
On Zquest Classic Launcher, check
in ZC Player rubric
(EXPERIMENTAL) JIT script compilation
(EXPERIMENTAL) JIT precompile.
(EXPERIMENTAL) JIT threads: All Available
The quest loading will be long but with really more fps ingame
I fixed door in shop room
Awesome, Been playing with the program for years and did not know I could adjust those settings. Working great now, and it is a great challenge. Will let you know if I come across any issues.
Posted 23 May 2025 - 10:18 AM
Fixed
- Mine cart error
- Solid collision with lever switch
- Translation no and throw button
- Bad Tile button while has feather and not boots
- Mine cart requires feather to use it
Posted 24 May 2025 - 09:53 AM
Fixed
- Inventory menu
Posted 29 August 2025 - 02:24 PM
How can I play? I try to open the quest in 2.55.10 and I literally get this message.

Posted 21 January 2026 - 04:09 PM
How can I play? I try to open the quest in 2.55.10 and I literally get this message.
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