Coming back to say thanks for the recommendations so far. I've gone through Panoply of Calatia and wow, that quest was a lot meatier than it seemed on the surface. Through the Inverse Glass makes a lot more sense now, because previously I didn't pick up on the mechanical tie-ins and assumed they were all part of a big meta in-joke saying "you are playing Not-Zelda 1". Which it still could be, but felt like a ton of effort for a hypothetical gag. I cracked up at the bonus boss, too.
Afterward, I tried out Mani Kanina's 6th quest for something a little more classic again, and abused the hell out of its shurikens. Though I didn't realize how much I came to depend on a ladder until I lacked one for so long, until...
Me: Oh thank goodness, I can finally cross gaps. Wait, it's an active item? Maybe it's like Panoply where I'll-
Link: YEET
The sigh of despair I felt at that. I saw it has a Master Mode so I plan on going back to it with another character and cranking up the difficulty once I finish Stellar Seas.
But speaking of which: While it's outside the scope of the thread I made, Stellar Seas really caught me off-guard with its presentation and worldbuilding, which is something I wouldn't have ever expected of a ZC custom quest. I think I'm almost done with the game, but I've been reading the location and bestiary entries as I go, feeling like there was something kinda connecting it all in a way I couldn't recognize? Until I went back to revisit an island and got jumpscared by a procession of marching ghost warriors, thought "this seems WAY too specifically done just for a haunting event", tried googling Hawaiian legends later, and I'll be damned:
https://en.wikipedia...i/Nightmarchers
This got me curious if there were more connections, looked up the significance of stars and meteors in Hawaiian culture, and now I think I see where the main plot is drawing its inspiration. Would there happen to be any posts that detail what went into this game's writing? Because I'm honestly impressed.