Ian:Everyone seems to be going crazy over this shot, and it does look good, but I'm a little miffed that you keep dominating using out-of-the-box LTTP graphics. Especially since I know you're capable of making cool custom tiles that we rarely see, it seems.
Yes, the whirlpool looks nice, but it's just a standard 4-combo object in Orion's LTTP.

This screen definitely looks good, but it seems cramped... Also, I might point out that the water goes too close to the edge on the left and right sides of the pool (the vertical edges).
Jamitossi:This dungeon still looks cool.

This is a pretty well-designed screen, too. The only thing that gets me is that you've got a bridge going over the water
and the lava... I hope you can explain how lava and water can be touching without resulting in something messy.
Mr. Z:Hmm, alright... pretty solid screen. Good addition to your quest. Not much else to say...
Radien:Some of you are saying that this shot is a bit dark. Yes, it is. It's a dark dungeon, but it looks fine in the quest. It's a contrast thing. Dark areas don't show up well against Pure's bright green background. However, I lament that with all the rain you won't be able to see the canopy
below the bridge, as well...
Shoelace:Are those enemies
wading in lava?... 
...Hehe... that's an interesting effect. Fun, even though if my calculations are correct they probably aren't engageable in combat.
Nice lookin' shot! You know what I like about it? This room feels
big. And everything about the tiles is used well. This is one of my favorites here.
Ccc:Hmm... very few new examples of your well-known tiles here. And the layout doesn't really stand out. Eh... you've submitted better.
And it's spelled "Cemetary." I recommend spell-checking anything you're not sure of that goes into an actual quest, at least for important words.
DragonAtma:Whoah, awesome dungeon tiles.

Hehe, another snake dungeon, eh?... Well, if you made the walls and the snakes and the floor, this shot
definitely gets a

. The only comment I'd make is that the doors are a little bit straighter than we're used to with the LTTP Zelda perspective.
Hero Link:Oh-Em-Gee... is that actually
in ZC?... I have no idea how this works... but it sure is a funny sight. Way to throw people off, heheh.
Ben:Indeed, it's nice to see someone using some different water tiles. The trees and grass a pretty run-of-the-mill, though.
codelinker:Indeed, the ship looks cool, but indeed, credit still goes to Prince for all the custom tiles shown off in this shot. And it seems that that's all this shot is for, since there isn't much new for layout. Also, plith is right: that ship is way too close to shore.
sb11:Cool, you're using Ccc's new set. I see some good stuff there that he's made. The blue hedges are too bright; otherwise this is a good shot. ...But why is that man sleeping on the ground outside, and in the middle of a gathering no less?
Prince:Where are you? Since SOTW didn't really need more entrants, it seems like this is either a big prank, or else you're in cahoots with Praethus on the whole scheme...

Some great shots this time, and I can actually say that in all honesty. I null-voted for fairness, but my vote would have gone to DragonAtma, with Shoelace in a close second for design. Shortly after that would be Lord Jamitossi and Ian.