Progress was moving smoothly, but I've really hit a wall when it comes to creation. This isn't me putting the project on hiatus or anything like that; far from it, actually. This is the furthest any of my projects have gone, and I'm still very proud of some of what I got so far. Here are some screens that show off some of the "new" stuff:
But like I said, I feel like I'm hitting a wall. While I can design and drop the tiles to make a dungeon, getting it to work the way I want it to is something I find difficult. I feel like I dumb things down to the point where the dungeon's original concept doesn't even exist anymore just because the original concept is beyond my abilities. The overworld was going smoothly, it being almost 33% done. My productivity and attention span is very very low, so while it SHOULD be done, it's crawling at an almost one screen per ZQuest session, which is bad when I already don't do it every day. It's been a difficulty for me to be able to focus on specific things in general, so it's just manifesting itself here.
I might just need to put my attention on something new for a while. Something small, original, and fresh just to get my mind out of making a remake for a full 9 dungeon game. Rest assured this project isn't dead, but right now I feel like it's falling short. And I don't like that.
Edited by xanadude, 30 May 2020 - 07:55 PM.