While I haven't fully completed Spellbound Temple (which is currently sitting at ~95%) I decided to start working on another dungeon called Ancient Waterworks located in the swamps of Novalin. I might redo the exterior, but right now, I'm fully working on the interior part and it's showing some promising progress (the main floor is ~50% done). It's more open compared to Spellbound Temple and I'm currently enjoying the direction it's taking. Hopefully my personal goal with this dungeon is met.
It might seem weird, but I might disable flippers in here, they're not needed and could cause [keyword: unwanted] sequence breaking and a few walkability errors. The main mechanic of this dungeon is pretty self explanatory this time around but there's a few neat twists (I like to think, at least) to the typical gimmick that makes more interesting puzzles and exploration. So let's get to the screenshots, shall we? Sponsored by Cheat 4, or something.
Entrance has undergone a few changes since I last showed it.
Damn, switch out of reach... how to reach it?
Damn it, both ways are locked!
Hm, these pipes are not coloured at all... what could this mean?
Damn, I skipped that chest. Ah well, what's up ahead?
Does this control the blue pipes? ... It won't budge, seems it's already activated.
Damn, another lock. Seems this valve needs to be turned on.
Please note the last few screens are a slight WIP and will get more additions to them as development goes on (I am also going to make a small addition to the map section of the subscreen (F1, F2, etc.).). I want to also announce that progress might slow down. School is starting up (I got to get this huge project done by July or else goodbye education) and I'm dealing with another personal loss. Hopefully it won't halt completely, I want to finish this ASAP regardless of what's slowing me down. I will make another update on this dungeon when it's nearing completion.
(And maybe hopefully complete Spellbound Temple within that time... :V)
Until next time, have a good day/night.