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ALTTP Ocarina


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#1 Jared

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Posted 23 March 2016 - 07:49 PM

How hard would this be? It would pretty much do what happens in A Link To The Past.

 

1. Link plays the flute/ocarina (With a playing sprite)

2. Bird/whatever swoops down, picks him up with another sprite.

3. Switches over to a selection screen, where Link can choose to warp with the name on the screen, with a basic map of the world.

4. Select a spot, and Link is transported there.

 

Perhaps another thing would be that certain parts of the map are blocked off with cloud or something, until you get to/past that area. And Link would activate the warps by going onto the same screen as where he would be warped, or by interacting with something on the screen.

 

Would this be terrible difficult?


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#2 Mani Kanina

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Posted 23 March 2016 - 08:11 PM

Conceptually it does not seem too hard to make..., but it would be a lot of work to actually make it.

#3 Lejes

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Posted 23 March 2016 - 08:59 PM

You can't access the spacebar map with scripts, so you'd have to draw all the map tiles yourself. Otherwise it doesn't seem too hard. Jamian even already did a script very similar to this for Forbidden City.

#4 Demonlink

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Posted 23 March 2016 - 09:25 PM

Well, another thing to make it simple would be to replace the World Map with a list of available locations, similar to how Moosh did in Freedom in Chains and Forbidden Ascent. And, you would have to specify which DMaps the ocarina works in, given you wouldn't obviously want it to work inside dungeons would you? :P


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#5 kurt91

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Posted 23 March 2016 - 09:36 PM

What's wrong with it working in dungeons? It would take the place of the Magic Mirror/Farore's Wind, and you could either add a location-sensitive selection on the list marked "Dungeon Entrance", or just make it only work like the mentioned items while in dungeons.

 

In fact, if you had a "Last Dungeon Entrance Entered" entry on the list, it would probably be insanely useful. You could warp out of the dungeon when you run out of supplies, zip over to a town or shop to pick up more, and then warp straight back to the entrance of the dungeon and cut out ALL of that backtracking. It'd be an incredibly streamlined quest without being too broken.


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#6 Moosh

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Posted 23 March 2016 - 09:45 PM

A while back I was writing a script for just that. I dug up the files and they...seem to work perfectly fine. Like I can't remember exactly what it was I had left to do. If you're alright with being a guinea pig, here's a zip with the script and test file.

 

https://www.dropbox..../Zeffa.zip?dl=0

 

Edit: Come to think of it, I think it might've been Jared who originally requested such a script. Goes to show you can't count on Moosh for anything unless you slap him several times to remind him. :P


Edited by Moosh, 23 March 2016 - 09:49 PM.

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#7 Jared

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Posted 23 March 2016 - 10:13 PM

A while back I was writing a script for just that. I dug up the files and they...seem to work perfectly fine. Like I can't remember exactly what it was I had left to do. If you're alright with being a guinea pig, here's a zip with the script and test file.

 

https://www.dropbox..../Zeffa.zip?dl=0

 

Edit: Come to think of it, I think it might've been Jared who originally requested such a script. Goes to show you can't count on Moosh for anything unless you slap him several times to remind him. :P

 

....I WAS the one who asked for this. I can't remember how long ago, but I even remember the test file. Thanks for popping up, Moosh! :P I think this'll be perfect, if the cloud thing can be implemented, as well as the start screen being disabled. :)



#8 Demonlink

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Posted 23 March 2016 - 11:35 PM

What's wrong with it working in dungeons? It would take the place of the Magic Mirror/Farore's Wind, and you could either add a location-sensitive selection on the list marked "Dungeon Entrance", or just make it only work like the mentioned items while in dungeons.

 

In fact, if you had a "Last Dungeon Entrance Entered" entry on the list, it would probably be insanely useful. You could warp out of the dungeon when you run out of supplies, zip over to a town or shop to pick up more, and then warp straight back to the entrance of the dungeon and cut out ALL of that backtracking. It'd be an incredibly streamlined quest without being too broken.

I think I gave the wrong idea. XD What I actually meant was it would be weird to for the ocarina to use Zeffa inside a dungeon. Sure, that idea would be pretty awesome to implement, but I mean, how can a bird enter a dungeon meters below in the exact location of Link? But then again, it's Zelda logic. :P



#9 Jared

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Posted 23 March 2016 - 11:38 PM

Well, that would work with how Majora's Mask did it, with the bird feathers carrying you away. :P


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#10 Moosh

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Posted 23 March 2016 - 11:39 PM

....I WAS the one who asked for this. I can't remember how long ago, but I even remember the test file. Thanks for popping up, Moosh! :P I think this'll be perfect, if the cloud thing can be implemented, as well as the start screen being disabled. :)

Fixed the start bug. That was an oversight because I assumed NoAction() meant no action. :P I also tried throwing together the cloud overlay script real quick. Ugly blocky NES placeholder overlays aside, this should work for what you want.


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#11 Jared

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Posted 23 March 2016 - 11:40 PM

Could you possibly write a txt setup? And put it in the database for everyone to enjoy? :love:


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#12 Demonlink

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Posted 24 March 2016 - 12:36 AM

Well, that would work with how Majora's Mask did it, with the bird feathers carrying you away. :P

But that was Gaepora Kaepora, not Zeffa. :P XD

 

(Just kidding).


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#13 ywkls

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Posted 24 March 2016 - 02:06 PM

I was planning to try and make something like this on my own, but since this handy (and easy to understand) Moosh version is available I think I'll save myself what would have otherwise probably have ended up being several weeks of intensive mental labor and use it instead.


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