Screenshot of the Week 60
Posted 13 July 2004 - 10:42 PM
And the nominees are...
This shot is from Ash Cavern in TFP. I've submitted it so that I could get some advice on the lava corners. If you have any, please reply with it in your post.
[i]Zelda order's Link to see what's in the rotting log.
Horace prepares to fight for his life...against 3 Octorocks..
Link hopes that hiding in the shadows will help him avoid fighting the Moblin. I doubt it.
Link tries to take a stab at a Keese
Our newest recruit goes out for a brief flight before his first mission.
Posted 13 July 2004 - 11:00 PM
Nick:Looks nice, but a little bland at the top with the lava..try adding some little "islands."
Ian:lol..knowing Link's luck there is a swarm of Octorocks in there.
Jaivaz:Funny cause the same day this is posted, is the same day I make the trees and sprite look better...ah well.
LinktheMaster:VERY nice, good little custom set.
BH4:VERY nice, yet a bit bland, as it is a "cutscene."
I voted for LinkTheMaster.
Posted 13 July 2004 - 11:04 PM
Codelinker's screen is well drawn.
The other screens are nice too.
Edited by Ielen, 13 July 2004 - 11:24 PM.
Posted 13 July 2004 - 11:46 PM
Nick-It's a good screen, but maybe you could add a small island out in the middle of the lava. The edges of the lava... Maybe you could make it glow.
IaN-Great looking screen. I enjoy the tiles you use. I like the log tunnel to the left side instead of the usual top. This is a very funny screen.
Jaivaz-Good looking screen, but I'm wondering where the small waves or ripples are in the water. Add some and that's help make it even better.
LinktheMaster-Great looking screen LTM, I love this shot. Nice use of tiles, and I love the setup of this screen. Great work. *votes*
codelinker-Great screen code. I love the beams and track thing that is happening. Very good setup. This ties Polygons for second.
BH4-Cool, a spcae screen. This looks like it took a bit of time to make. Great work BH4.
Posted 14 July 2004 - 12:13 AM
PolygonX8: Hmmm... looks hot up in here.
BH4: OMGAH! That looks awesome.
Codelinker: nice cave shot. :thumbs up:
LTM: good tiles.
Javiaz: I like the trees and the sprites. Good job.
Nick: Lava edges.. nice.
Posted 14 July 2004 - 12:41 AM
Nick: It's good, but the only problem I have is the lack of rocks or little islands and stuff in the lava. Perhaps you could add some stuff there. :\ Otherwise, interesting looking area... the edges of the lava are okay. btw, the map and stuff at the top of the screen is nice.
IaN: Heh, I like the subliminal messages in the shot, but it's too bad I already gave my vote to someone else. It's a good shot, and the line in the shot is funny.. I'm wondering why there are rupees scattered around, though it's still a nice shot. Plus, I like the custom sword and shield.
Jaivaz: Okay, I guess.. but the trees look funny to me.. but you said you were improving them, at least. Add some flowers, and ripples or waves in the water.. that'd help make it better.
LTM: Excellent... this shot has some nice custom tiles, and a very nice layout. Very good.
codelinker: Great shot. I like this shot.. because there are few mines in ZC, so it's good. Also, the modification of the LttP cave tiles is great, too. The wooden beams look great. Great shot.
BH4: VERY interesting screen. I'm amazed by this one.. it's a very interesting and cool shot, even if it is a cutscene (and if it isn't.. ). I gotta like the detail put into the edges of the ship.
Now as for which got my vote.. I think I'll vote for LTM.
Posted 14 July 2004 - 04:34 AM
Posted 14 July 2004 - 07:02 AM
Nick: Wow, like the lava borders. It goes very well with the cave tiles too.
Ian: I'm curious what the rupees are for. But, nice use of the portraits, and the screen looks very nice as well.
Jaivaz: You can PM Praethus with an update. Well, he might not like that, but I did it. Anyway, you might want to put some grass tiles on the upper part. Grass can make a screen look 3-4x as good IMO.
LinktheMaster: Wow, I might stand a chance of winning.
codelinker: Very nice, but, now that I see it again, it could stand having a bit more color. The complete browness is kind of monotonous.
BH4: I really like this. I mean, it really looks good. I love the nice small touches of space, such as the nubulas, and the stars.
Posted 14 July 2004 - 07:13 AM
Nick: Well, those lava edges are nice. However, the edges should be rounded, as the other cave tiles are.
Do that, and I'll give it a .
Ian: Humorous. I'm also quite curious about what the excess rupees are for... The item borders are VERY nice.
Jaivaz: Eh... It's a good screen in form, but it's just WAY too empty. Add in some tall grass, trees, or bushes into that large chunk of flatness. Better yet, maybe you'd like to use CoD's grass? It has stuff that keeps it from being all green.
LTM: Quite a nice shot here, man. The mountains are great, the layout is great, heck.. even the funky looking trees are great.
Codelinker: Eh... I dunno. Something about this screen in general just doesn't feel right to me.. I wish I could say something more specific but, it would seem that I just don't like it.
BH4: Ooh. Non Zelda'ish. Nice tiles you got goin' here.
LTM gets my vote.
Posted 14 July 2004 - 07:26 AM
Yeah, at this moment, I'm not sure what it is. I just had to get it out in the open. I think it'll be one of those starfox-style cutscenes, where they zoom out to the full view of inside your ship, so you're not surprised when you recieve a transmission. Eh, it works.
I'll vote for LTM, simply because he's trying to darn hard. I've actually seen ALL of these shots already, believe it or not.
Posted 14 July 2004 - 01:53 PM
funny, since I made those tiles
Posted 14 July 2004 - 02:06 PM
BH4: Is that Wing Commander? :o Thatgame brings back a lot of memories.
Posted 14 July 2004 - 05:44 PM
Since Nick wanted critique for those tiles... All I have to say is that at those corners, it's a right angle, I think it would look much better if you rounded it off a bit.
Posted 14 July 2004 - 08:00 PM
Ian, your shield looks suspiciously like my Magic Shield from ST. I mean, it's VERY similar...
Edited by link3505, 14 July 2004 - 08:00 PM.
Posted 14 July 2004 - 08:20 PM
LTM's, I had a problem with the trees and the bushes. The trees because they look like stacks of green rubber tires, each slightly smaller than the one below it. The bushes because they look like the sort of spikes you would see in a dungeon somewhere.
BH4's seemed mostly like a direct rip of an individual screen, and I don't tend to vote for such things. Plus, it's just a little barren (I know, I know, It's OUTER SPACE and all that. Doesn't make it any less barren).
I've never really liked the Pure lava tiles all that much (although the Descendant lava tiles are nothing to write home to mother about either). I really can't offer any suggestions because I'm not a big fan of lava in general.
Not counting PX8's Norfair-ish area. Maybe that's how I'd do it. Without walls.
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