Yikes, I was worried about the frames. It stays at 60 on my machine but I have a beast of a machine... I'll look into fixing that.
For the Demo I will drop in some continuous bomb drops although in reality you will have to leave and buy more.
Edit: Turns out that isValid() checks should be placed in their own if statement and when searching for weapons or npcs the loop should count down from the total on screen. Or problems happen
At any rate the Dragons and Boss have had their allegro errors fixed. So it should no longer be a problem.
I also tuned down the frequency that fire particles are created in the Boss fight and on the flame throwers.
- Decreased the number created in the Boss fight.
- Flame throwers now create 1 every 3 frames. Instead of 1 per frame. (Will tune further if lag problems persist, it problems still continue after further changes I will simply remove the effect)
I'm still working on the pit fall problem and will update the Demo once that has been fixed.
Edited by cavthena, 13 December 2015 - 03:12 AM.