This update isn't live yet, since I may want to do more changes, etc. But I figured I might as well posted them anyway to see if anyone has any thoughts to it all.
Change log:
-> The lens of insight now has added graphics to better reflect the on or off state.
-> There is now a second shop that sells the lens of insight.
-> Boosted range and projectiles on all three levels of the standard Special.
-> Special ring recovers special at a faster rate. (Almost twice as fast.)
-> There is now rather slow passive special generation. (Requires new save file to activate.)
-> Version number on status screen is now in a less obvious and intrusive colour.
-> There is now a recommendation to seek out the green tunic when you enter level 4. (It's at this point the game expects you to have it.)
-> The arrow trigger in the lava area of the overworld was made more obvious as to what it was.
-> Players are now told how many hearts they need to have in order to acquire the upgrades that require X amount of hearts.
-> Players are now informed that you can't play money losing making game unless they can pay for the losing fee. (Though, as before, you can still attempt.)
-> New enemy: Bat (L0): It's basically a regular bat with reduced movement speed and half health.
-> Level 4's difficulty has been tweaked:
--> Reduced amount of shooters in rooms that had more than one.
--> Replaced around half of the Bats in the dungeon with Bat (L0)
--> Misc small changes and bug fixes in regards to enemy placements.
-> Manhandla 1's base movement speed (all heads alive) was reduced slightly.
-> The room where you can get a free lens of insight now forces you to walk into it and closes until you clear the encounter.
-> A few new overworld secrets has been added.
-> Added a really obscure overworld secret
And here's the big change:
-> Bombs and Enhanced Bombs base damage has been boosted by 1.
-> Power Bombs let you place more than one bomb on the same time.
-> All bow firing velocity has been increased.
-> New bomb and arrow systems.
--> Bombs and arrows are now finite, but re-stock quickly over time. (Prevents excessive spamming but let's you use them freely.)
--> Bomb and arrow upgrades now increases the max cap of bombs and arrows you carry.
-> Bombs and Arrows are now shown on the HUD.
-> New shop added that sells upgrades that increases how fast ammo is re-stocked. <-(Unless you start a new file, you'll already have this!!!)
Preview Video: https://dl.dropboxus...owsAndBombs.mp4
-> Dodongo had it's health increased to better match the new bomb damage.
-> Made two previous unmovable blocks in level 1 pushable.
-> There is now a marker on each of the special bars to signify when they are completely full.
- More -
-> Potions renamed from colours to: Life potion, Special potion, Miracle potion.
-> Reduction to wall masters in some rooms of level 9.
-> Level 9 now features Firerobes replacing some enemies. Firerobes never respawn.
-> Added an animation to the boss room door in Confusion to actually show the player when you can't enter it.
-> Added another path to the item in Confusion.
-> Added another path to the correct boss door in Confusion.
--> These two are rather well hidden, but you now don't have to solve the two puzzles players have had a really hard time figuring out.
-> You now enter the patra room in level 9 in a different way, making the patra not spawn on top of you anymore.
--> Speaking of which, the darknuts and wallmasters have been replaced with another bubble in that room.
-> Bow and Arrow items have had their item names changed to fit inside the item name field in the inventory.
-> Misc bug fixes.
Edited by Lunaria, 18 October 2015 - 08:37 AM.


