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Zelda 3: The Return of Ganon

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So......features


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#1 Anarchy_Balsac

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Posted 14 July 2015 - 09:56 AM

Okay, so I announced my quest, but what kind of experience can the player expect? Well, here's some of the features you can expect:

-Non-linear, complete levels 1-8 in any order desired

Spoiler

-The Heart Rings, Quake Scrolls, Whimsical Ring, and Peril Ring can be aquired, though they are disabled in dungeons
-The Flippers will be in the game, and although the raft will be useless after aquiring them, the Stepladder will not.
--Stepladder is 4-way on that note
--Also, there will be one level that makes extensive use of the Raft, and before the Flippers, a good chunk of the map will be inaccessable without it. So it will definitely get some milage before it goes obselete.
-Some levels are found not on the overworld map, but inside other levels
-Din's Fire, Farore's Wind, and Naryu's Love can be aquired and do not require magic or rupees. They also will work in dungeons, however, you must find and complete a super tough secret level to access them.
Spoiler

-You can access the entire world map before even entering level 1
--Although this will require some exploring and grinding, and the Death Mountain area has invisible enemies until you find the Amulet. Some areas are also dangerous early in the game.
-Most item upgrades are not needed for the player to complete the game. Instead, they are conveniences. For instance, there is a level 3 candle in the game, but neither it nor the Red Candle are in any way necessary. However, the Red Candle will obviously allow the player to uncover secrets easier. And the level 3 Candle hits as hard as the level 4 Sword, allowing some diversification of combat tactics. You can skip either of these two and complete the game just fine.
--Another example is the Hookshots, the level 1 Hookshot reaches far enough that the player can complete the game with it. The level 2 Hookshot's further reach is a mere convenience, but it also hits as hard as the magic sword, making it a somewhat viable combat option if you factor in invincibiity.
--This does not mean, however, that higher level items won't be required to unlock secrets, but they will not be required to complete the game.
-Any high level version of Vanilla Zelda's items(such as Golden Arrow, and Golden Ring) will feature in the game, although some may show up late and I tend to use CSet 9 instead of the default one.
-Custom bosses do exist. One of which, is the old man from the end of Zelda 2 (he did, after all, use Dark Link as a means of ensuring Ganon's revival).

-Some items appear but work differently.  The Wand, for instance.  It hits twice as hard as the level 4 sword, and can hit more types of enemies, but can be used only once (but you can buy more in a shop).  So it's more a strategic boost than a general tool at your dispoasal.
-If demand exists, I will also release an "Easy Mode" version of the quest. Although, to ensure that the player has incentive to play the true version of the quest, the ending won't be as good. It will, however, feature everything else that the truer, harder version has.


Edited by Anarchy_Balsac, 14 July 2015 - 10:31 AM.


#2 Deedee

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Posted 14 July 2015 - 05:15 PM

So...

I'm guessing this quest is scriptless :P

Ah well, I still can't wait to play your game :D


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#3 Joelmacool

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Posted 15 July 2015 - 05:23 AM

So...

I'm guessing this quest is scriptless :P

Ah well, I still can't wait to play your game :D

Not every game needs scripts to be good ya' know :P


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#4 cavthena

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Posted 15 July 2015 - 01:10 PM

Agreed!

#5 centraltree

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Posted 15 July 2015 - 07:12 PM

sounds really cool and all your ideas sound like they could come together into quite the fun quest 




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