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New Level Progress


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#1 Limebeer

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    You can do anything with the abuse of the Animal Husbandry skill

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Posted 18 February 2015 - 06:36 PM

As people have seen in the Concept Screen update, I've made some progress (not too much, but some) for my next level. It's quite a large level in all honesty, very ambitious, and will really let my creativity flourish I think. It will also challenge me as a quest builder in new and exciting ways.

Anyways,as of this point I have 4 screens done in way of layout, which went through alot of renditions. Mainly for the colour scheme:
Went from this:
Posted Image
To This:
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I also introduced some hint glinting tiles, which will be retroactively added to past dungeons and some other parts of the overworld to convey secrets, though as I will be having the Stone of Agony hidden somewhere, I won't be incredibly liberal with them.

After a few more screens that I'll be making, I won't post too many other ones for this dungeon (which is technically Dungeon 5. Hookshot is found in dungeon 4) mainly as this one is a concept I like so much that I want it to be a surprise for people playing through, hence why you will only be able to access part of it in the next demo as a taste before the final release.

I also learnt while making these screens for this level that, if you are having an unwalkable combo as a negative layer, it has to be layer 3 apparently if you want to make a walkable combo overtop of it.

Anyways, for this level in this quest, it will be atleast 3 floors, possibly 4, where you are trying to get into the very inner core of the tower to get to the final part of the level. In fact, in the screen above, you are technically not outside, but not inside either...more in between two walls really. The true outside will be on the upper floors.

I've mentioned many times, but there won't be alot of enemies in this level, for the most part atleast. There'll be a few bats, and some other miscellaneous creatures, maybe a room or two that has to be cleared, but all in all not enemy heavy but more exploritory and yes, puzzle solving. I may even add in some riddles. Or not, as I seem to make hard enough clues as it is...

Anyways, I still have to make some new hookshot grabs for along the walls due to there not being any good ones in this tileset that I like which won't look out of place, then plan out what puzzles go where, what switches trigger what, and what screens affect what screens... shall be a joy. Might be taking alot of breaks from this when frusterated and working on level 4, but meh, we'll see how it goes.

Now, here's the map of screens sofar for you all to enjoy!

Posted Image
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#2 SkyLizardGirl

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Posted 18 February 2015 - 09:32 PM

The top part looks alot like a space dungeon.* <3

 

'it kinda is reminiscent' too the very top of my Level-6 Scorpion dungeon design in my own game.

However mine is not in the stary night skies that or space, It's but an Underground Egyptian~ like tomb kinda.

 

-been working on this 1 game ever since i first joined here.

 

(Also my dungeon used alot of hookshot- shooting 'just like yours' shown here strangely.

 

The bottom rooms look kinda over-empty though, but i am betting you have over-layers to solve all that for them i am guessing?*

 

Or at least overhead ancient ceiling-tomb water pipes to walk directly underneath while battling enemies.

  

ps2screen15.jpg

   

^Much likes.*


Edited by SkyLizardGirl, 18 February 2015 - 09:36 PM.


#3 Limebeer

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    You can do anything with the abuse of the Animal Husbandry skill

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Posted 18 February 2015 - 09:59 PM

Haha, yeah I guess it can be called "spacey" :) yeah my bottom rooms are empty right now as I haven't gone through and put in the decorations and such, it's right now just being put up for layout so I don't spend a half hour just setting up a room when I could have gotten 10 or so rooms layouts done. Plus I found that it's better to decorate last as then you can make it more uniform for the overall level ;)

But yes, I am having quite a few layers throughout my level, especially the starry rooms. (The top most room has 3 layers to make it look how it does, which was an adventure :derp:  )

Though if you are concerned about your lower screens being too empty, maybe have some water or very faded/darken-looking running sand or such running along the bottom? that way it'll look more full without having to add in too much other stuff :)



#4 SkyLizardGirl

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Posted 18 February 2015 - 11:16 PM

You could line with computers also, if your level has any ancient electronics within its.*
When i think of stuff like this, ..
i always think of the Space Castle / Flying Fortress pathways too Tiamut in FinalFantasy1 NES
a whole lots.

Was like a spaceship practically and using a tower to teleport too this giant satellite terra forming Sky-castle dungeon
is like using the great pyramids of egypt as a gateway just to enter space through a hieroglyph 

circuit- tile short-cut panel.

Hyper_Sleep_Cloning_Chambers_by_Sky_Rift


Edited by SkyLizardGirl, 18 February 2015 - 11:19 PM.


#5 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

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Posted 19 February 2015 - 01:29 PM

hmm... while it would be a good way to decorate, I don't have anything resembling ancient technology in my quest, so putting it in there would be out of place. However, I do have alot of Wizard types and Ghost/Demon types, so ancient magic floating tower works quite well here I think ;) I might try and make some glowing sigils to place around along with some discarded magic items.



#6 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

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Posted 22 February 2015 - 08:21 PM

More Progress!!!
(just did the layout, will be adding in the stars and such later)x1PnX0u.png


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