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New enemies


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#1 jsm116

jsm116

    Script kludger

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Posted 11 January 2015 - 03:32 PM

So I'm finally getting around to learning how ghost.zh works. I feel like I'm either missing something with regards to making enemies move, or it really is that complicated and ghosted enemies are just a pain in the butt. Either way, I'm liking what I've come up with so far. There's a simple blob type enemy that shoots a near constant stream of fireballs. It moves towards Link until you get too close and then it runs away. The other one I've made is a summoner that only makes a certain number of creatures and then stops (unlike the built in summoners that create enemies without stopping) but is only damaged by killing the spawned enemies. I'm still trying to figure out how to make the summoner move like I want, but that's part of the fun, I suppose.


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