Whenever I came up with the idea for this quest, I didn't intend for there to be quite this many dungeons; but now that I've gotten this far I feel compelled to finish what I've started. So here's a breakdown of everything completed so far as well as what is still left to do.
Overworld- Completely designed, although I've yet to add enemies, layers and a few random items which are upgrades to stuff you've already gotten by that point in the game.
Dungeons- Design for the first 16 dungeons has been completed. This is a breakdown of their names and what you get in each as well as anything unique about them.
1. Twilit Keep- Lantern.
2. Frozen Fortress- Bombs.
3. Sandy Ruins- 2 intertwined floors. Bow and Arrows.
4. Sunset Pit- Ladder.
5. Chilling Venue- Ocarina.
6. Towering Hand- Glove.
7. Flooded Retreat- Flippers.
8. Dim Grotto- Boots.
9. Midnight Manor- 2 interlocked floors. Hammer and Wallet upgrade.
10. Darunia's Grave- 2 overlapping floors. Hookshot and special game item Fall Breeze.
11. Refuge of Courage- This has two floors plus another dynamic. Parts of the dungeon are on the world map, although elevated and inaccessible until you're inside. Boomerang and a piece of Triforce.
12. Sunken City- Uses underwater effect. Raft.
13. Saria's Shrine- Two connected floors. Super Bomb and special game item Spring Fresh.
14. Endless Wisdom- Two linked floors. Lens of Truth and piece of Triforce.
15. Gleaming Cavern- two floors which overlap. Mirror Shield and Hero's Tunic. (Ring level 3)
16. Ruto's Palace- two floors united by a water-level switching dynamic. Designed where to get everything you must go through the dungeon twice. Bait and special game item Winter Chill.
Left to do- the following three dungeons, only one of which I have a firm idea for.
17. Din's House (working title, unless I come up with something better)- two linked floors. You get the last piece of Triforce. (I opted for 3 for simplicity.) You also get the last special game item, Summer Heat. I haven't really sett;ed on an idea for how to do this one yet. I feel I've done the overlapping, over and under and floor switching dynamic to death by this point. As you might have guessed, the theme is summer. Currently using a deep red as the dungeon color. The exterior of the dungeon can be seen on the title screen shown in the screenshots.
18. Temple of Seasons- This is going to be four floors, each one with a special item and a focus on one season. You'll get the rod of Seasons, Master Sword, Magic Key, Roc's Feather and Magic Book. The central dynamic is there will be a room on each floor where you can change the season, warping you to another floor. The seasons can only be changed in order, which means that to get through you may have to navigate parts of the dungeon you've already visited after getting items which will let you progress.
19. Onox's Lair- Another four floor dungeon. I haven't even thought about this one really.
I also have to place enemies just about everywhere, do layers for all screens and create cutscenes between dungeons.
By the way, my screenshots are poor quality because Zelda Classic has been making the files too large and I had to resize them; forcing me to lose some quality in the process.
Edited by ywkls, 05 December 2014 - 06:00 PM.


This topic is locked




