The updates include some tile/combo fixes, palette updates, but most importantly....
STORY!
This is an example, of how detailed my story plans are for the game, and sets the mood quite well.






Do you remember those Look and Retrieve commands (L & R buttons)?
Press L to Look at (exaine) the item, before taking it, and press R to take it.
(You no longer automatically pick up the item, merely by touching it; and many other items will follow this model in the future.)
This update also includes polite messages, that wait for a series of messages to complete, before starting a new set. This works with a global bool, playingMessage. If the game is already playing a series of messages, a second set won't execute, until the first completes. I will be implmenting the playingMessage bool in most future dialogue.
Additional Updates: Catacombs II
This revises the Catacombs, with new graphics, and enemies.




Feedback on The Violet Tomb, and the story segments is welcome.


