Too scared to try out all the bosses on hard? Want to see the cool attacks they don't use on less courageous players? Well, fear not!
Video!
SPOILER ALERT: Includes the way to reach the hidden boss!
This shows you all the cool things they do.
What do you think?
Kodfest
Created by
MoscowModder
The Bosses!
Started by
MoscowModder
, Feb 18 2014 11:51 PM
5 replies to this topic
#1
Posted 18 February 2014 - 11:51 PM
#2
Posted 19 February 2014 - 10:01 AM
You did some good work there! The bosses have appropriate themes and solid function.
--
WHO DARES
I dares!
THEN YOU DIES!!
^ That, is pure gold. Perfect dialogue.
--
WHO DARES
I dares!
THEN YOU DIES!!
^ That, is pure gold. Perfect dialogue.
#3
Posted 19 February 2014 - 11:34 AM
Glad you like the dialogue. 
It helps keep up a light-hearted atmosphere, you know?
It helps keep up a light-hearted atmosphere, you know?
#4
Posted 21 February 2014 - 08:48 AM
Here are my thoughts on all the bosses shown in your video:
Secret Boss
No major complaints here. When it throws the ice chunks are they supposed to slide along the ground like that when they land? I thought thrown weapons were intended to either die or bounce when they hit the ground, but for all I know it might be intentional.
First Boss
I don't like this one that much. The way its movement speed shifts from really slow to incredibly fast so suddenly seems unnatural and unfair. Also since when can you hit a gohma from the side with an arrow? Also its death animation is broken.
Second Boss
This one is probably my favorite of the main bosses. The big thing that bugs me about it is how it can't move over the lava pits. I'd suggest giving it GHF_IGNORE_SOLIDITY and then cover the walls with flag 96. Another thing I noticed is that the subscreen and hardmode indicator don't play nicely with it rising into the air. Also its death animation is broken.
Third Boss
The collision detection for his swords spawning like likes feels a bit screwy, but that might just be an issue with the collision functions and how they return to the boss like boomerangs. I also noticed that he sometimes acts as if he's been hit when he hasn't causing him to twitch about during the lunge attack sometimes. Also, keeping with the trend his death animation is broken.
Fourth Boss
This is probably my second favorite. The attack where he throws the screen at you is probably the most brilliantly goofy thing I've seen in a long time. Good job there. He seems to have the same twitchy movement as the third boss, though. Also he explodes properly! Huzzah!
The common issues with these bosses seem to be twitchy movement and broken death animations, both of which seem like they'd be pretty easy to fix. Take those issues away and you've got some pretty great bosses minus the gohma which I just didn't like for some reason.
Secret Boss
No major complaints here. When it throws the ice chunks are they supposed to slide along the ground like that when they land? I thought thrown weapons were intended to either die or bounce when they hit the ground, but for all I know it might be intentional.
First Boss
I don't like this one that much. The way its movement speed shifts from really slow to incredibly fast so suddenly seems unnatural and unfair. Also since when can you hit a gohma from the side with an arrow? Also its death animation is broken.
Second Boss
This one is probably my favorite of the main bosses. The big thing that bugs me about it is how it can't move over the lava pits. I'd suggest giving it GHF_IGNORE_SOLIDITY and then cover the walls with flag 96. Another thing I noticed is that the subscreen and hardmode indicator don't play nicely with it rising into the air. Also its death animation is broken.
Third Boss
The collision detection for his swords spawning like likes feels a bit screwy, but that might just be an issue with the collision functions and how they return to the boss like boomerangs. I also noticed that he sometimes acts as if he's been hit when he hasn't causing him to twitch about during the lunge attack sometimes. Also, keeping with the trend his death animation is broken.
Fourth Boss
This is probably my second favorite. The attack where he throws the screen at you is probably the most brilliantly goofy thing I've seen in a long time. Good job there. He seems to have the same twitchy movement as the third boss, though. Also he explodes properly! Huzzah!
The common issues with these bosses seem to be twitchy movement and broken death animations, both of which seem like they'd be pretty easy to fix. Take those issues away and you've got some pretty great bosses minus the gohma which I just didn't like for some reason.
#5
Posted 21 February 2014 - 11:40 AM
Secret boss: Yes, they are meant to slide. This way they can hit you on the ground but miss you if you're close to him.
First boss: Yeah, I noticed the broken animation. I made it vulnerable to the side because I had so much hate for gohmas after I tried the laser gohma in CiS1.
Second boss: Good idea. I'll look into that.
Fourth boss: I thought people would like that attack. And huzzah! I must share his non-broken explosion with the rest of the game.
So yes, I'll take a good look at those movements and death animations. I think one problem is my using Ghost_Move instead of ConstantWalk4 on most of them.
First boss: Yeah, I noticed the broken animation. I made it vulnerable to the side because I had so much hate for gohmas after I tried the laser gohma in CiS1.
Second boss: Good idea. I'll look into that.
Fourth boss: I thought people would like that attack. And huzzah! I must share his non-broken explosion with the rest of the game.
So yes, I'll take a good look at those movements and death animations. I think one problem is my using Ghost_Move instead of ConstantWalk4 on most of them.
#6
Posted 01 March 2014 - 08:56 AM
These bosses are great. Were you pressing F1 during the Gohma boss? Because the way I see it, if you have to press F1 during a boss, wouldn't that be considered a bad thing? Maybe I looked at it wrong.
All these bosses are great and should be shared for certain, especially the King who shoots ice.
And the screen showing attack is like the neatest thing I've ever seen!
Keep up the good work.
But I must ask, why are you spoiling the quest like this? Showing off all the bosses, and practically showing off the dungeons as you cheat through them, it kinda bothers me that you don't like to keep things a surprise. :/
All these bosses are great and should be shared for certain, especially the King who shoots ice.
And the screen showing attack is like the neatest thing I've ever seen!
Keep up the good work.
But I must ask, why are you spoiling the quest like this? Showing off all the bosses, and practically showing off the dungeons as you cheat through them, it kinda bothers me that you don't like to keep things a surprise. :/
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