I'm sure anyone who does a lot of creative work can see the problem with this immediately. You see, the original quest was made with very little outside input. It was my dream fangame, taking my absolute favorite levels from the Zelda series and putting them together in a complete fangame which used the simple Zelda 1 engine but nice looking graphics from the whole series. I made the quest because I wanted to see what it would be like, what was around the next corner, in each new cave. In short, I made the quest for ME, and anyone else enjoying it was just a bonus.
And now, I'm trying to make a new quest, based on this idea of "giving the players what they want." I created this quest project page to make the process more transparent. Why? Because I needed to make sure I was on the right track. I needed to seek approval and make sure I was really doing a good job in giving players what they wanted. In spite of not really believing in the idea of demos, I made a demo and an expo page, all because I need to know that I'm doing things "the right way." Even the dungeon choices aren't for me. Don't get me wrong, I'm still choosing my favorite dungeons from each game I feature, but since I've already used my favorites from the Zelda series, it means that all the games featured in this sequel are the ones I didn't care for as much. In the process of trying to make a quest for everyone else, I never asked what was in it for me to enjoy.
Which, of course, makes it very difficult to keep the enthusiasm up. I feel like I'm afraid of messing up, afraid of people criticising the quest when it's in such an early state. The demo and expo made me extremely anxious, and while people generally seemed to like the demo, it was an overall negative experience for me. Having my early work under a microscope, having to explain what is and isn't intentional, what will and won't be in the final quest, how much better everything will be in the end ... And if I have to hear one more person complain about my bomb walls I might just explode myself. I try to remain positive, but having my work so heavily criticized makes me question whether it's all worth it. Some people would say that I don't take constructive criticism well, but that's not it. The problem is that I truly am my own worst critic, so with VERY few exceptions, I've already anticipated the criticism I receive and so much more. I have an absolutely cruel attention to detail that just makes me beat myself up for not having time to fix everything that I already know people will point out.
Which is all just to say ... I'm going to take a short break from working on this, and when I get back to it, I'm going to try to work in the shadows a lot more. Updates here won't be as frequent, because I think it's important to focus on building a quest that I love, rather than sharing my ideas and seeking approval. The quest will be released when it's done, and I hope you all will have faith that it will be a good one. People seemed to enjoy what I produced the first time, and I am pretty sure many will enjoy this when it's finished. But ultimately, I have to make something that I love, and hope that others can enjoy it, too.
Thanks so much to followers here and others for your support. I really do appreciate it. I'm sorry I won't be keeping you updated on the progress, but I believe the quest will end up better this way.


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