Here's a few screenshots. The first shows the Tornado Rod, which operates similar to the one in A Link Between Worlds. I love this newest Zelda game, and it will definitely be represented in this quest.

In the second screenshot, I'd like to direct your attention to the magic meter in the upper right.

See how there's two different colors? There's a lot of magical items in this quest, and like in the first Hero's Memory, I want players to feel free to use their items a lot without worry of getting stuck somehow or running out of magic when they need it. So, just like in the first quest, MP will regenerate over time. However, certain spells, like the healing spell you see in the screenshot, would totally break the game through exploits like uncapping the frame rate, and players could abuse the system by stalling until their magic refills completely. The solution? Magic only regenerates to half. The green portion of the bar will refill automatically, but the blue portion can only be filled with magic jars, which will be quite rare. The powerful spells can only be cast using a full magic bar. This way, players can use their items (mostly) without consequence, but the most powerful items can only be used under special circumstances. As for which spells to use with your full magic bar, or whether it's strategically better to hit a boss's weakness with items or hold out until you need your LIfe spell ... all of that is up to the player, of course.
That's all for now! My interest level is high, and progress is being made at a very fast rate. Until next time, then!


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