So the other day I was thinking, how could I make the combat in Voidrunner DX more difficult, without making each individual enemy more difficult? And then it came to me as I was playing Golden Sun: in RPGs, the player's party, and often the enemies, have one or two characters that are capable of applying buffs to their team. And suddenly, the idea came to me. Make your enemies buff each other.
I then proceeded to have script problems for a good week or so.
But then I got it fixed. And here you have it: some of the enemies in Voidrunner DX will be able to make each other stronger. As of now, I have:
Moblin War Leader - This is likely the first one you'll see. The Moblin War Leader can pick one of his allies, and increase their move speed and attack strength. (It has the visual cue of making a red disk-like overlay on the target).
Octoblock - This pun-based variant of the octorok can apply a shield to any one of it's allies whenever it stops. This shield will absorb any amount of damage, but only works once before being dispelled. (This is a blue transparent disk overlay).
Lynel Captain - If you played Voidrunner, you probably remember the burdensome shielded Lynels. Well, I had originally planned to include a blue (even stronger) variant as well, but I scrapped it. Now I have a use for it. Instead of shooting bombs as was originally planned, it now hastes it's allies when it stops, vastly increasing their move speed for a limited time (it's a huge bonus - some slower enemies will have their speeds more than tripled)(Haste is a yellow transparent disk).
Replicatory Ectoplasm - This Zol-like substance will likely be the cause of much hardship for players. Every time it pauses (don't worry, it doesn't move like a Zol), it marks an ally with a black disk. If the marked enemy is not killed in 5 seconds, then the mark is removed, and the enemy is duplicated. (Unfortunately, I had to cap the enemy count with this skill; anything more than 25ish and it would crash. So the Ectoplasm only marks enemies if there are less than 20 on the screen, and that number is subject to change if I find out that isn't low enough to prevent crashing). Just imagine if this thing marks a Death Knight
Dr. Wizzrobe, M.D. - The pinacle of buffing, this crafty wizzard will randomly select from the Moblin War Leader's berserk, the Octoblock's shield, the Lynel Captain's haste, and a healing effect (when healed, the unit must take a green disk to indicate that it can not be healed again or buffed until it disappears). Lucky for you, I decided that having it clone things too would be a nightmare
So there you have it. While most of the enemies individually are getting nerfed a little bit, they should, as a group, become a good deal harder if any one (or more) of these foes are in their ranks.


