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Passive subscreen disappears


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#1 Avaro

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Posted 29 August 2013 - 06:08 PM

For some reason, when you open the active subscreen in my quest the passive subscreen disappears, as soon as the active subscreen starts rollin down and comes back when the subscreen is closed again. Why does it do that and how can I fix it?

 

zelda004_zpsabde1f8c.png -> zelda003_zpsdd0f4929.png ?



#2 MoscowModder

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Posted 29 August 2013 - 06:14 PM

In the subscreen editor for the Passive subscreen, select each item (yes, it's tedious) and check all these boxes: "Visible Up", "Visible Down", and "Visible Scrolling".

 

If they're already all checked, then I have no idea how to help you.



#3 Avaro

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Posted 29 August 2013 - 06:33 PM

Those are all checked. On both the active and passive subscreen. Also I just added new default subscreens for testing. "Original (Top, Triforce)" and "Original (Bottom, Magic)" and those are working. It's just my custom subscreens that do this, so there must be something wrong with them :(



#4 LTTP

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Posted 29 August 2013 - 08:47 PM

I noticed this also.

 

I think because you need to make it transparent where the subscreen would normally be, or else it covers it. It may be solid black.



#5 Avaro

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Posted 29 August 2013 - 09:09 PM

Ok I got it to work right now. I don't know if is what you meant, LTTP, but I just had to delete the "Erase Subscreen" object in the active subscreen. I placed that object behind everything else, to make my subscreen solid black way before. I don't know why this is, but I have done this in all my quests before and that object never made my passive subscreen disappear before. Well, thanks guys!



#6 Shane

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Posted 29 August 2013 - 09:10 PM

Maybe this is a bug with the "Erase Subscreen"?



#7 TheLegend_njf

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Posted 05 September 2013 - 07:48 PM

This can happen when somebody has a background image or rectangle (or whatever) in their active subcreen that is actually larger than what is originally intended (especially the height), and than the height of the object goes past the border, and covers the passive subscreen.

 

So if the above advice doesn't help (for who this may apply to), try adjusting the height of whatever it is that you have set as the background of your active subcreen. This is why in another related topic I asked for the height and the width of the active and passive subscreens. 


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#8 Timelord

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Posted 08 September 2013 - 10:02 PM

Agreed. Objects can be pushed off the subscreen by an oversized object, even if it is by one pixel in some cases. I wish that the subscreen had overscanning, so that objects could float over the perimeter to a degree (even a 25px overscan in all four directions would be great, although 50px would be better).

Eventually I am going to script a custom subscreen and build a quest on that, to avoid any of these concerns. I don't know how many times I can state it, but I need to see how anyone else set one up, as that would greatly help me in doing this, and the goal is to have multi-pane screens (width or height) to allow for more organisation and more information.


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