Jared got my vote this week. 
Fireblast's is interesting. The fact that everything is custom makes up for the size of the title screen. But it felt underwhelming due to all the black space.
JJ83's confused me at first, then I realized it was a entrance to a temple upon reading the caption. Some of the tiles feel like its trying to bring perspective; some do, some don't. The grey trees make this place feel dead too. I personally don't like the blood red colours but it does make it feel ominous.
demonlink14's makes me feel sorry for Link if he has claustrophobia, so much time and effort onto the screen that nearly of it is unwalkable. With bushes on the edge of the screen and questionable grey trees, it was kind of hard to see the great screen structure he had given it. Sorry, I don't like it yet it has potential to be a screen that would look amazing. 
Hoff123's is really interesting, I never seen waterfalls used that way and it stands out of the NES screen crowd. But something about ground being green just bothers me. Maybe I'm used to the true NES Zelda colours. 
Franky's purple dungeon, 0 stars is actually quite nice, save for those pillars at the bottom defying perspective. The screen offers what dungeons should; the sense that this place is going to be huge and dangerous.
Amazing job everyone. 
Edited by Shane, 21 July 2013 - 11:54 PM.