Well, let's see. I liked the non-linear element, which always challenges me. I liked the scarcity of explanation or lack of explicit direction (had to remember little landmarks and return later). I seemed to find it easy to know where to go and what to do, maybe due to playing the same games that you did
. I don't play with sound on so I cannot comment on the music. The graphics were pleasing to the eye, but a little sparse in places. Some of the enemies proved to be quite challenging: the red-headed flame ball thrower, the blue ghost-robe spawner in level 8, and of course the death knight king in the end. All in all, I found this an enjoyable quest. Sorry, I'm not more specific. I sometimes play to exercise my mind and not pay attention to too many details. But in general, you have a lot of the elements I look for in a sound, challenging quest. Thanks!
I appreciate that. Thanks. Stay tuned for my next quest sometime in the fall. Have you played my other quest called Myst Island? You might like that one too.


