Supindahood Gonken:Very nice shot. This may sound weird, but I like how the stick in the water draws your attention to the center of the screen. Since in ZC the "camera" doesn't follow around your main character from moment to moment, it's good to have a central focus in the middle. The stick and the waterfall may or may not be relevant, but it is a central obstacle so it works well.
Very nice graphical quality. It looks like you're using a lot of Hylian Phoenix graphics, and I'm assuming this is not the actual quest The Hylian Phoenix, since Migokalle has renamed that project to Inferno... unless, of course, he bequeathed the title to you.
Keiichi123:This is a decent screenshot, but you've shown quite a number of screens using this dungeon set, and I'm starting to become a little numbed to it. Most notably, if I'm left to compare it to your previous screens, it seems cluttered and cramped due to the extremely narrow floor borders against the grating and the water.
Also, laying down water in that CSet makes it blend in with everything else. Does your quest use the DoR palette structure? If so, why not use CSet 4?
Breaking to quote NoeL...
QUOTE(NoeL @ Sep 10 2012, 01:59 AM)

Wow, the first two shot blew me... away. Cool to see a coloured version of Yoshimi's stuff (I assume Supindahood is Yoshimi? EDIT: Wrong, it was Gonken). Anyway, my vote had to go there.
Heh, I had assumed it was Migokalle given the tileset.
Yes, the "past nicks" field is useful, Rydia, but without any clickable nick we need to do a member search for a specific member's profile in order to turn up that information.

QUOTE(NoeL @ Sep 10 2012, 01:59 AM)

Big props to Keiichi as well, and to be honest both Shane and Guardian have pretty solid shots for their respective tilesets... we're just bored with them now.

Yes and no. I'll give my critique now to say what I think.
Shane:This is what I could call a nice "real estate shot," meaning it effectively sells the screen as a nice location, but it doesn't really say anything about what it's like in the quest. I can assume that Link must either swim or slog through a swamp to get here, but there are no enemies, no NPCs, and nothing to interact with... and also, the subscreen is cut out, which is one less potentially interesting thing to look at.
It's a nice use of its tileset, and the lesser-used trees and purple rooftops are nice, but as a screenshot it just isn't very exciting.
Guardian:Yep, I can see you like mountains, and you must be especially enthusiastic about mastering the difficult task of laying down DoR mountains correctly. Seriously, I see absolutely ZERO tile placement errors in this shot, and that's an accomplishment with zig-zagging LttP-style DoR mountains. Given the inaccessible ledges, I can tell that you were having fun challenging yourself while laying them down.

However, the problem is that you've gotten a little too preoccupied with them. Heck, I've done it before, too.

Aside from the mountain eye candy, there's not much in this screenshot. Just an L-shaped walkable area, with some water, a rope bridge, Link standing in one place, no enemies/items/puzzles, and a default subscreen.
Still, you're doing a lot right. Keep up the good work, indeed. But don't be afraid to make your mountains simpler so they won't distract you from the elements the player will actually be interacting with. Eye candy will only distract the player for a short time in ZC, since the graphical capabilities are very rudimentary compared to modern gaming systems, even within 2D.
...Yeah, I tend to have too much advice ready when I see DoR screens. Sorry; it comes with the territory.