I like what youve done with the palette here, if its a custom one. The nice, light greens and blues make the screens look really nice. The layout is good too. If I were to question anything, why are the lily-pads the color that they are? They look like theyre colored like objects under the water, instead of the green that I would normally expect. Otherwise, nice work!
So most of the threads to place videos in are either dead or do not get much attention, so I thought that I would throw this in here. This is a small video for some of the content for my Z1 remake. Id be curious to hear your opinions on how Ive done and what I could maybe do better. This shows off Level 1, The Eagle:
https://www.youtube....h?v=Hf0GmCyoY1k
I love this! Your overworld is fantastic. I love how you've managed to create a modern update to the overworld while still keeping it simplistic and recognizable. By far my favorite Z1 remake is "Origin" by Darkflamewolf. Her version created a unique and original spin where the overworld was new but somehow familiar. I like that too. What I like about yours though is that it truly feels like Zelda 1.
Just a couple small critiques.
1.) While your overworld is fresh, by contrast your dungeon is maybe too true to the original. It felt like you were warped into a normal BS Zelda 1 quest from the overworld. I'm not sure what you could do to detail it up a bit more without overdoing it. One thing is that the overworld feels "big" in a sense with the large trees, but the dungeon does not. Maybe some statues or large bricks? I'm not sure.
2.) Item placement choice. I'm not sure where the boomerang is acquired, but already offering the magic boomerang in Level 1 might be too soon. I know in the original it was one level later but offering an upgraded weapon in Level 1 feels a bit rushed.
3.) Aquamentus boss. I know you're in early development. The boss has a cool feel and unique spin, but it looks maybe a bit too easy, even for Level 1. I can't say for sure without playing it myself, but I feel like you could spam the arrows and take him down real quick. Perhaps a more rapid release of its fireballs could up it a bit.
4.) Music. Again, things probably aren't set yet so take what you will from it. The overworld music is really pretty and detailed. While I'd prefer the traditional Z1 overworld music (an updated version / orchestrated version etc.) the music works but you have the standard Z1 dungeon music going and the quality is lower. I assume this will change though but something I thought I'd point out.
These are really small details though as so far it looks absolutely fantastic. I think one difficulty though with making a Z1 remake / remix / new version is that people have a lot of expectations as well as varying expectations to what it should be (should it stray, should it stay loyal etc.), and I think even my small critiques reflect some of that. But, with that being said, this is your project and enjoy interpreting it with your vision. I'm looking forward to playing the final product one day
スティーブ