Screenshot of the Week 298
#16
Posted 26 October 2010 - 05:36 PM
#17
Posted 26 October 2010 - 10:54 PM
#18
Posted 27 October 2010 - 02:46 AM
Lithium: I don't see what's so bad about this screen. It's a pretty standard GB Zelda screen. The only question I have is: why is Mermaid Suit Link on dry land?... Though it is a Zora village, the coast suggests it's on an island...
Sheik: I like this shot. I voted for it. I think the colors come together nicely. I also disagree with some other voters; I think the mountain tiles look good with Minish Cap, especially in this palette.
Also, is that the DoR edit of that house?... I know, even if that is the one that was in DoR, it's still a Minish Cap rip. But I just feel happy with the DoR edit.
#19
Posted 27 October 2010 - 03:17 AM
#20
Posted 27 October 2010 - 03:57 AM
You can't script anything in the default subscreen. It's actually not that complicated, just tedious. The heart meter is done with the life meter piece subscreen part, not the premade gauge. Everything else unusual seems to be simple tile blocks... except the boomerang?! How did you do that??
I was referring to the boomerang myself. Sheik if it is not a test-screen then place a tree near the lonely top right tree.
#21
Posted 27 October 2010 - 06:33 AM
Lithium: I don't see what's so bad about this screen. It's a pretty standard GB Zelda screen. The only question I have is: why is Mermaid Suit Yarg on dry land?... Though it is a Zora village, the coast suggests it's on an island...
It's underwater, though it looks a lot more like it while the screen's animated.
The 'coast' is just deeper water. That's how oceans work. They're not all one level of land. They get really deep. And dark.
Which is why there's a coast of sorts, and why the water is black. So I do this for a small bit of realism.
that and because im too lazy to put in constructive ways to block off the next screens
#22
Posted 27 October 2010 - 12:17 PM
--
Now the whole dungeon is so fresh and windy! I just want to show, that I can do better!
Dont vote on the new screen, as always
Edited by Avataro, 27 October 2010 - 12:30 PM.
#23
Posted 27 October 2010 - 12:49 PM
Edited by MoscowModder, 27 October 2010 - 12:49 PM.
#24
Posted 27 October 2010 - 12:52 PM
#25
Posted 27 October 2010 - 02:22 PM
It's probably the one from DoR since the logs are brown. But it doesn't matter much.
Oh, one thing I just noticed: I think the blue door frame looks better when it goes in front of the rooftop. That's how it was designed in MC.
The 'coast' is just deeper water. That's how oceans work. They're not all one level of land. They get really deep. And dark.
Which is why there's a coast of sorts, and why the water is black. So I do this for a small bit of realism.
that and because im too lazy to put in constructive ways to block off the next screens
Hmm. I understand that having deeper water is realistic, but I wouldn't use surface-level water tiles to denote the change in depth. After all, you don't have ocean surf beneath the surface.
--
Now the whole dungeon is so fresh and windy! I just want to show, that I can do better!
Dont vote on the new screen, as always
This is definitely an improvement. Making it misty and dark means that the coloring doesn't look quite so unusual. I'd still lighten the palette in outdoor areas, but it's not such a big deal now.
Did you remove the birds( Keeses)? I understand the shadow looks weird when they fly over open air, but there's nothing you can do about that (besides remove the birds -- or their shadows -- entirely) so I didn't criticize it.
#26
Posted 27 October 2010 - 04:20 PM
Do you notice how there's everywhere clouds where the ground would touch the sky? I think this supports the idea of a floating area. You might want to try it out and see how it works.
Edited by Sheik, 27 October 2010 - 04:21 PM.
#28
Posted 27 October 2010 - 05:37 PM
#29
Posted 28 October 2010 - 04:11 PM
The "tileset?" he's making is kick-ass!
Radien, I never made or changed a palette. I'm afraid of making a big mistake or something. I believe I'll never get my hands on palettes!
#30
Posted 28 October 2010 - 05:02 PM
That's a great idea, and you can totally have whatever color of door frame you want. I'm glad someone is using different colors of door frames. I only said "blue" so you'd know what I was talking about.
*shrug* I dunno, be creative?... Single-color tiles that are a darker shade of blue might even be enough. Just an idea.
Aha, I see. You are simply using an interior palette outdoors. It has an outdoor CSet, but that's for interior plants and such.
Are you having trouble figuring out how to change the palette for an area? Or how to edit a palette? If so, I'd be happy to help. There is a lot in the tileset for you to choose from; don't be afraid of trying things out.
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