Screenshot of the Week 231
Posted 05 October 2008 - 07:01 PM
And if you look to your left, you will see WATER.
Link sees a Rupoor! What is he gonna do now?
Link confronting the demon king, Ganon.
When the world was on the verge of swallowed by light... wait, what?
So Link, you think you can prevent the fall of Hyrule? Let's see you try...
Posted 05 October 2008 - 07:13 PM
TheMasterSwordsman - Blah. You suck.
Sephiroth - Seems a bit blank, could use more enemies to add to it.
Naldrag - Good concept, but detail could have been better. Try one of those Pure set "grating" tiles that look like those mesh fences you see at schools.
Linkus - No real action going on here, could use a bit of detail somewhere mid-screen. Nice trees, though.
CastChaos - Not too shabby, though the palette choice and enemy choice could have been better.
blaman - I'm lovin' that Newfirst! The only turnoff is the grayscale palette. Nicely pulled off, though.
Posted 05 October 2008 - 07:22 PM
My vote goes to blaman. Those shades of grey are AWESOME! Is this somehow related to Majora's Mask?
CastChaos and Linkus would get my second place vote (if that option was available...)
Posted 05 October 2008 - 07:37 PM
Posted 05 October 2008 - 07:40 PM
orry for miproper pelling my eyborad$ bro)e
Posted 05 October 2008 - 07:40 PM
TMS - Nice shot but add more ground and water detail. 6/10
Sephiroth - Nice Cave Design but add some cave objects as well as some action. It looks too empty. 6/10
Naldrag - Too basic as a Pure Shot. 6/10
Linkus - Yeah it's great in terms of prettiness and design but like Sephiroth's and Naldrag's shots, there's no action and it looks too empty. 8/10
CastChaos - You put WAY too much detail into your screen that it completely destroys the design. The bottom portion of your screen is way too straight. Also, your use of color is so unbalanced. Work on design. 5/10
blaman - I really like this shot. It may mot have that WoW factor but it still got my vote for me. Plus I like that countdown idea . 8/10
Posted 05 October 2008 - 07:56 PM
Posted 05 October 2008 - 09:10 PM
TMS: It's Pure. I personally never really liked Pure's mountain tiles, and it's too dark to see. Not your fault, but I think you should just... I dunno, use a better palette and get some new mountain tiles. Not bad though!
Sephiroth: I'm lovin' the MC graphics, and the subscreen rocks too, but the screen itself is just too empty! Put in some more enemies, put in some more details to make it a bit brighter, and it'll be perfect.
Naldrag: Basic shot with lava on both sides and Ganon standing in front of Link. Not bad, but there's nothing special about it.
Linkus: I love the custom tileset and palette! Excellent screen design, but like with Sephiroth's shot, it needs more stuff going on in it! some enemies on the screen would make it awesome.
CastChaos: Hmm... Well to be perfectly honest, I don't really like it. In your shot, there's too much going on at once! Just... Tone it down a bit, 'kay? And that grass-sand border on the bottom is too straight, too.
Blaman: Nice! I like the greyscale palette. You've used the GB mountains correctly, I see. And there's a good amount of detail on the ground. I'm also curious as to what those icons in the top-right are for. :-\ You get my vote.
Edited by Beta Link, 05 October 2008 - 09:10 PM.
Posted 05 October 2008 - 10:09 PM
Sephiroth: It's got lots of floor detail, but it's too empty. Try adding some objects in there.
Naldrag: It's nothing I haven't seen in any other quest.
Linkus: I love it. Perfect.
CastChaos: It just feels to busy. There's too much going on. Not to mention Vaati's twice as tall as everybody else.
blaman: Perfect use of mountains! Nice work.
I can't decide between Linkus (awesome graphics) and blaman (awesome use of graphics). I'll decide it randomly...
Also, blaman, I noticed the timer at the top. How much time do you get to beat the quest?
Edited by Russ, 05 October 2008 - 10:10 PM.
Posted 06 October 2008 - 02:43 AM
Nothing too wrong with this shot, it looks kinda bland, though.
There is too much empty space, and not a whole lot of detail, save ground detail.
An alright looking room.
Graphics are wonderful, however, the screenshot is very plain.
Whats going on in this shot? There are too many distractions, and its really hard to advert your eyes from everything else. It took me a few minutes to even see Vaati.
Very nice shot. Nothing too much wrong with it. Some tight spots, but, overall fantastic. Gray-scale makes it look all the more classy. *votes*
blaman has the best screen this time, in my humble opinion, the others are really bland, save CastChaos's who has a very chaotic screen.
Posted 06 October 2008 - 04:19 AM
TMS: Too empty. Where is everyone?
Sephiroth: Great subscreen and use of cave tiles, but still way too empty.
Naldrag: A pretty decent use of tiles to create a scene we've seen one too many times before.
Linkus: Incredibly pretty, but just about the most uneventful of the shots this week, which is the only reason another shot beat out your excellent graphical work.
CastChaos: Here's a shot that has completely the opposite problem of all the other shots. There's too much going on at once here... Maybe in a cut scene it'll look better, but as a screenshot I have no idea what goes where. This is partially because you use so many single-tile graphics.
blaman: Stylish and well-designed. I like the full greyscale, without the Gameboy/flashback-style sepia yellow tones we normally see. There may not be much in the way of new tiles here, but everything in it is used well and I get a feeling that Link is actually going somewhere. This gets my vote, because you definitely understand the point of a screenshot.
Posted 06 October 2008 - 05:45 AM
Posted 06 October 2008 - 06:16 AM
Edited by drzchulo973, 06 October 2008 - 06:16 AM.
Posted 06 October 2008 - 08:41 AM
Sephiroth: The cave looks way too empty.
Naldrag: That's a good looking throne. Ganon has cool colors too. That's about it.
Linkus: Wow, that looks epic. It needs a tiny bit more detail and it would be perfect.
CastChaos: Cool, but it looks really crowded. Unlike Linkus and Sephiroth, this is too much detail.
Blaman: Just enough detail and a good layout.
Ooh... it's between Linkus and Blaman... I'll go with Linkus because I don't like the Link palette for Blaman's.
Posted 06 October 2008 - 09:14 AM
TheMasterSwordsman: It's pretty good but it looks very empty.
Sephiroth: Empty and overuse of the floor details.
Naldrag: Nothing to special, it's not really pretty or such.
Linkus: The graphics are good, but the design sorta sucks. You got back into ZC? Nice.
CastChaos: The screen itself is good, but it's very crowded. I can't see everything so good this way, but it will probably look better in ZC. *vote*
Blaman: It's my second choice. It's not a real outstanding shot and it seems like you want to win by making Pure on greyscale. It's good though. This means you stopped Legends or Romia or such? Please don't I like that quest.
So CastChaos it is. I could have gone for Blaman but it's a little boring in my opinion. Your "field" screens I do like though, Blaman. So adventurous...
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