CastChaos:Erk. I'm sorry, but this shot does things with DoR it was never meant to do. Brush on TOP of dungeon walls? Brush in CSet 4, and LTTP cave tiles in CSet 6? Some of the subscreen hasn't been recolored yet, and it looks like you didn't turn off the Clock cheat when you took this screenshot. Needs some work...
Fire Wizzrobe:Excellent job with the SD3 rips. I'm not entirely sure they all go well with DoR.... or perhaps vice-versa. But it's still a good job. The main problem here is that there's no action at all in this shot, nor even a player character.
Also, it's very difficult to notice, but some of those SD3 grass tiles are meant to always interlock, I believe.
Mighty Darknut:Hmm... does the water overlay work here? I'm iffy about it. I guess it's a pretty decent effect. Good job, overall. The layout is quite good, and there's stuff happening, though it's a bit hard to pick out the enemies (possibly an intentional effect?).
Revfan9:Well, it may be simple and contains no new palettes, but this shot certainly doesn't have anything out of place about it, which is good to see.

If not a winner, then definitely a runner-up.
skipper:This is more of a loose tiles shot than a screenshot. I see a Zquest demonstration, but no actual setting nor action. I generally don't vote for tileset shots.
It's undoubtedly a good rip, though. SD3, is it?
I think Mighty Darknut has the most intriguing screen, overall. Got some good showings this time, though.