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Few enemies requests


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#1 Sans

Sans

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Posted 17 June 2023 - 08:42 PM

Hello everyone it is me again. 
I would like to ask a enemy script request. Well in fact i wish to ask a few enemies requests.

The first one is the Death Lynels. I would like to have it the similar function of Oracle Of Ages/Seasons Lynel enemies. Except they won't always run toward Link, and i was thinking that they could have some custom moves as well instead of just throwing swords. They could throw explosive swords, or multiple projectiles. I was also thinking about having them either the 1x1 size, or making them bigger as well as the death animation.

The second one would be the Water Tektite. As you know, they're Tektite that can only move on water type combos. I was thinking about having two types of thoses: The normal one that doesn't throw anything, and the second one would throw a projectile such as homming fireball for example.

The third one would be a scripted version of the Zora. It's a normal Zora (appearing and disappears like a normal Zora), but underestimate it would be a grave mistake, as it would throw different attacks. It could have death animations too.

The five one would be mini moldroms that when it appears, it create quicksands, then it comes out of the sand, and it fires projectiles and returns under the sand, and the quicksand disappears.

The sixth one isn't really an enemy. It would be a animal (cat, fox, dog, boar, bear, etc.) that if the player attack them, they will jump at the player and will attack the player. It would be possible that they also attacks the player if the player is too close of them (the best example would be boar, and bear.) reacting the similar way of Chain Chomp/foxes from Link's Awakening.

The seventh and final one would be an enemy that would throw a projectiles that the player will need to play tennis with it until the player, or the enemy is finally hit. If the player hits, the player will lose a heart, but if the enemy is hit, then the enemy is stuns and only by then it can be hit with a weapon. It may also throw dangerous projectiles that cannot be thrown back. The enemy will teleport after a few seconds of being stun, or if the player misses the projectiles. It may, or not be bigger but personally it would be the best to have them bigger so it would give the feeling of fighting Agahnim from ALTTP.

I guess that was it. 




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